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*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="AlViking" data-source="post: 9644838" data-attributes="member: 6906980"><p>You keep saying things like how you've explained everything clearly and I'm just not following. So I double checked every post (I don't think I missed anything). What I found? A lot of repetition that "it's a puzzle" and "I have no issue with it so if you do it's you're just a controlling DM who doesn't allow any out of the box thinking" (<a href="https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9643940" target="_blank">#41</a>).</p><p></p><p>The only "solution" though was either burying the enemy or getting a weapon that overcomes the damage. In post <a href="https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9642667" target="_blank">#9</a> you talking about using "the DM's weird grappling rules" to bury a Jackalwere. You repeat it in post <a href="https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9644227" target="_blank">#53</a>, this time using a shatter. In that same post you talk about the ranger drawing the monster away and then escaping. Except a Jackalwere has 40 foot movement so it's assuming that the ranger can both lure the creature away and has enough movement to keep ahead of it. In <a href="https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9644110" target="_blank">#48</a> you give the characters an axe that can harm the creature.</p><p></p><p>So far you haven't given any examples of an effective solution outside of restraining the creature or having a character which can both lure the creature away somehow while also being fast enough to escape. Unless the restraint is permanent or the creature is somehow unable to pick up the trail of the multiple individuals that ran away those are just delaying tactics. Slowing down a monster can be quite useful, I had my summoned steed grapple a fiend and drag it off so it couldn't attack the group for a couple rounds in my last game, but it just delays the inevitable.</p><p></p><p>I have no problem challenging players, allowing inventive solutions or having situations they can't tackle head on but immunity to all damage that's not magical or silvered is something I've always disliked and I'm glad it's gone.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9644838, member: 6906980"] You keep saying things like how you've explained everything clearly and I'm just not following. So I double checked every post (I don't think I missed anything). What I found? A lot of repetition that "it's a puzzle" and "I have no issue with it so if you do it's you're just a controlling DM who doesn't allow any out of the box thinking" ([URL='https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9643940']#41[/URL]). The only "solution" though was either burying the enemy or getting a weapon that overcomes the damage. In post [URL='https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9642667']#9[/URL] you talking about using "the DM's weird grappling rules" to bury a Jackalwere. You repeat it in post [URL='https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9644227']#53[/URL], this time using a shatter. In that same post you talk about the ranger drawing the monster away and then escaping. Except a Jackalwere has 40 foot movement so it's assuming that the ranger can both lure the creature away and has enough movement to keep ahead of it. In [URL='https://www.enworld.org/threads/2024-do-magic-weapons-bypass-resistance-now.713013/post-9644110']#48[/URL] you give the characters an axe that can harm the creature. So far you haven't given any examples of an effective solution outside of restraining the creature or having a character which can both lure the creature away somehow while also being fast enough to escape. Unless the restraint is permanent or the creature is somehow unable to pick up the trail of the multiple individuals that ran away those are just delaying tactics. Slowing down a monster can be quite useful, I had my summoned steed grapple a fiend and drag it off so it couldn't attack the group for a couple rounds in my last game, but it just delays the inevitable. I have no problem challenging players, allowing inventive solutions or having situations they can't tackle head on but immunity to all damage that's not magical or silvered is something I've always disliked and I'm glad it's gone. [/QUOTE]
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