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*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="James Gasik" data-source="post: 9646055" data-attributes="member: 6877472"><p>Well, when everyone else had a magic weapon and I didn't, yes, I certainly felt nerfed, lol. Most characters could get their first magic weapon in AL in the first 5 levels. In fact, I could have had one, but it turns out the Oathbow given out in the mod can't be a shortbow, which was less than ideal for a Halfling.</p><p></p><p>If I'd known how hard it would be to get a shortbow at the time, I would have taken the darned thing anyways, lol.</p><p></p><p>Your stance seems to be that monsters are balanced by their resistances at all CR's, and I'm not sure that's true. A Fire Giant at CR 9 has AC 18 and 162 hit points. A Glabrezu has AC 17 and 189 hit points- but if you're forced to fight one with non-magic weapons or spells that deal fire/cold/lightning damage (you know, most of the good damaging spells) it basically has 378 hit points, which is abjectly ridiculous. Oh and it's immune to poison, and magic resistant on top of that.</p><p></p><p>I mean yeah, the fire giant is flat out immune to fire and it's vulnerability to cold doesn't quite make up for that, but it's still way easier to take down.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9646055, member: 6877472"] Well, when everyone else had a magic weapon and I didn't, yes, I certainly felt nerfed, lol. Most characters could get their first magic weapon in AL in the first 5 levels. In fact, I could have had one, but it turns out the Oathbow given out in the mod can't be a shortbow, which was less than ideal for a Halfling. If I'd known how hard it would be to get a shortbow at the time, I would have taken the darned thing anyways, lol. Your stance seems to be that monsters are balanced by their resistances at all CR's, and I'm not sure that's true. A Fire Giant at CR 9 has AC 18 and 162 hit points. A Glabrezu has AC 17 and 189 hit points- but if you're forced to fight one with non-magic weapons or spells that deal fire/cold/lightning damage (you know, most of the good damaging spells) it basically has 378 hit points, which is abjectly ridiculous. Oh and it's immune to poison, and magic resistant on top of that. I mean yeah, the fire giant is flat out immune to fire and it's vulnerability to cold doesn't quite make up for that, but it's still way easier to take down. [/QUOTE]
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