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2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="James Gasik" data-source="post: 9646218" data-attributes="member: 6877472"><p>Oops, I didn't mean Glabrezu, I meant a Bone Devil, which has a much closer offensive capability (lower to hit, one more attack, potentially higher damage with the poison). Don't ask why I typed the wrong name, other than oldmanitis, I was looking at the Devil's stat block. But there is a ranged attack, even if it's not primary, so I guess the Giant has a slight edge....but is that really enough to justify an extra 180 hit points on a CR?</p><p></p><p>As a complete aside, fights with tanky enemies with high AC/resistances/hit point totals can be a real slog, though I imagine this is group-dependent to a degree. Some groups are going to be more optimized and/or dish out more pain than others, which can make a fight with different monsters of the same CR play out very differently. If you say your experience is that monsters need resistance to weapon damage to feel like challenges for your groups, I totally believe you. I've had a different experience to draw upon, but it doesn't make yours invalid.</p><p></p><p>Encounter design isn't a science, and CR is at best, a loose guideline. I watched a level 11-ish group defeat a Kraken in an AL game, but have also had supposedly "moderate difficulty" encounters turn into a horrible slog that left my party wanting to crawl in a cave somewhere to long rest afterwards!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9646218, member: 6877472"] Oops, I didn't mean Glabrezu, I meant a Bone Devil, which has a much closer offensive capability (lower to hit, one more attack, potentially higher damage with the poison). Don't ask why I typed the wrong name, other than oldmanitis, I was looking at the Devil's stat block. But there is a ranged attack, even if it's not primary, so I guess the Giant has a slight edge....but is that really enough to justify an extra 180 hit points on a CR? As a complete aside, fights with tanky enemies with high AC/resistances/hit point totals can be a real slog, though I imagine this is group-dependent to a degree. Some groups are going to be more optimized and/or dish out more pain than others, which can make a fight with different monsters of the same CR play out very differently. If you say your experience is that monsters need resistance to weapon damage to feel like challenges for your groups, I totally believe you. I've had a different experience to draw upon, but it doesn't make yours invalid. Encounter design isn't a science, and CR is at best, a loose guideline. I watched a level 11-ish group defeat a Kraken in an AL game, but have also had supposedly "moderate difficulty" encounters turn into a horrible slog that left my party wanting to crawl in a cave somewhere to long rest afterwards! [/QUOTE]
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