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2024 House Rules / Fixes
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<blockquote data-quote="Xeviat" data-source="post: 9447315" data-attributes="member: 57494"><p>Hi!</p><p></p><p>I'm pretty much completely with you. My mind has been a buzz with thinking about tweaks. I thought I'd give you my Ranger patch.</p><p></p><p>Level 1: Favored Enemy makes it so Hunters Mark lacks concentration when cast by a Ranger, but in turn they only get 1 free casting (like the Paladin's Smite). Also, it only deal 1d6 damage once per round like in the playtest, scaling at 3rd and 5th level. Last, you can't move it between targets, but you gain Heroic Advantage once your Hunt is complete (the target is killed or captured by you or your party).</p><p></p><p>(I'm baking these changes into Hex as well, except the benefit of killing the target will be unique for each Patron, like 4E and Dark One's Blessing.)</p><p></p><p>Level 5: Relentless Hunter is moved here, and its abilities are changed. Now it allows you to cast Hunter's Mark as part of the Attack action against a target or as part of the Study action while examining the creature's tracks or other signs of its passage. I'm also thinking about a feature to give up hunters Mark damage dice to add effects, like Rogue Cunning Strike or how different paladin smites differ.</p><p></p><p>Level 13: Precise Hunter is moved here. Level 17 is left blank; they get 5th level spells here, that's a big enough bonus.</p><p></p><p>Level 20: Foe Slayer is completely changed. I stead of increasing Hunter's Mark damage die size, it makes it so when you attack a Hunters Mark target with advantage (which you almost always do), your attack scores a critical hit if both attack rolls hit. This ends up making it a reasonable damage boost compared to Barbarian and Fighter capstones by my calculations.</p><p></p><p>Personally, I'm frustrated with some of the changes to Smites. I appreciate that they're 1/turn, as the system limits how many spell slots you can blow through, but Eldritch Smite doesn't cost a bonus action. So I'm gonna bake Smite into the paladin progression, but still require the smites to be learned with spell slots.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9447315, member: 57494"] Hi! I'm pretty much completely with you. My mind has been a buzz with thinking about tweaks. I thought I'd give you my Ranger patch. Level 1: Favored Enemy makes it so Hunters Mark lacks concentration when cast by a Ranger, but in turn they only get 1 free casting (like the Paladin's Smite). Also, it only deal 1d6 damage once per round like in the playtest, scaling at 3rd and 5th level. Last, you can't move it between targets, but you gain Heroic Advantage once your Hunt is complete (the target is killed or captured by you or your party). (I'm baking these changes into Hex as well, except the benefit of killing the target will be unique for each Patron, like 4E and Dark One's Blessing.) Level 5: Relentless Hunter is moved here, and its abilities are changed. Now it allows you to cast Hunter's Mark as part of the Attack action against a target or as part of the Study action while examining the creature's tracks or other signs of its passage. I'm also thinking about a feature to give up hunters Mark damage dice to add effects, like Rogue Cunning Strike or how different paladin smites differ. Level 13: Precise Hunter is moved here. Level 17 is left blank; they get 5th level spells here, that's a big enough bonus. Level 20: Foe Slayer is completely changed. I stead of increasing Hunter's Mark damage die size, it makes it so when you attack a Hunters Mark target with advantage (which you almost always do), your attack scores a critical hit if both attack rolls hit. This ends up making it a reasonable damage boost compared to Barbarian and Fighter capstones by my calculations. Personally, I'm frustrated with some of the changes to Smites. I appreciate that they're 1/turn, as the system limits how many spell slots you can blow through, but Eldritch Smite doesn't cost a bonus action. So I'm gonna bake Smite into the paladin progression, but still require the smites to be learned with spell slots. [/QUOTE]
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