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<blockquote data-quote="Cap'n Kobold" data-source="post: 9447511" data-attributes="member: 6802951"><p><strong>Shields</strong>: Bonus action sounds good. Until D&D differentiates between different shield types, requiring a full action just to open your hand and drop something you were holding seems wrong. I'd be very tempted to give shields a Mastery property as well.</p><p></p><p><strong>Exhaustion</strong>: Agreed. DCs set by the stats of an exhausted user are reduced just as their rolls are.</p><p></p><p><strong>Conjure Minor Elementals:</strong> Damage increases by 1d8 for every two levels above the base it is upcast.</p><p></p><p><strong>Ranger</strong>: Once per round, when designating a target for an attack or spell, the Ranger may cast Hunter's Mark on that target as part of the Attack or Magic action. Hunter's Mark does not require Concentration, but a character may only have one Hunter's Mark spell up at any one time. If a character casts Hunter's Mark while they currently have the spell active, they may choose to either have the active Hunter's Mark spell end, and the new spell affect a new target, or to change the duration of their currently active Hunter's Mark spell to that of the new Hunter's Mark spell. If choosing to change the duration of the spell, range, cover and line of sight restrictions to the current target are waived.</p><p>Relentless: When the current target of their Hunter's Mark spell is defeated, the Ranger may choose to end the spell rather than transfer it to a new target. If they do so, they gain Heroic Inspiration provided the target was a valid opponent, threat, or objective to the Ranger.</p><p></p><p><strong>Weapons</strong>: Undecided. They fit fine into say, a Forgotten Realms game, but are more out of place in Eberron. I will consider more when we adopt D&D 2024.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9447511, member: 6802951"] [B]Shields[/B]: Bonus action sounds good. Until D&D differentiates between different shield types, requiring a full action just to open your hand and drop something you were holding seems wrong. I'd be very tempted to give shields a Mastery property as well. [B]Exhaustion[/B]: Agreed. DCs set by the stats of an exhausted user are reduced just as their rolls are. [B]Conjure Minor Elementals:[/B] Damage increases by 1d8 for every two levels above the base it is upcast. [B]Ranger[/B]: Once per round, when designating a target for an attack or spell, the Ranger may cast Hunter's Mark on that target as part of the Attack or Magic action. Hunter's Mark does not require Concentration, but a character may only have one Hunter's Mark spell up at any one time. If a character casts Hunter's Mark while they currently have the spell active, they may choose to either have the active Hunter's Mark spell end, and the new spell affect a new target, or to change the duration of their currently active Hunter's Mark spell to that of the new Hunter's Mark spell. If choosing to change the duration of the spell, range, cover and line of sight restrictions to the current target are waived. Relentless: When the current target of their Hunter's Mark spell is defeated, the Ranger may choose to end the spell rather than transfer it to a new target. If they do so, they gain Heroic Inspiration provided the target was a valid opponent, threat, or objective to the Ranger. [B]Weapons[/B]: Undecided. They fit fine into say, a Forgotten Realms game, but are more out of place in Eberron. I will consider more when we adopt D&D 2024. [/QUOTE]
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