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<blockquote data-quote="kigmatzomat" data-source="post: 9499757" data-attributes="member: 9254"><p>Interesting thing about jump, it's not a movement speed change, its "spending" movement speed for distance. This means things that reduce your speed shouldn't affect our jump distance. A Slowed characters still jump 30ft. Difficult terrain can be jumped over (net gain of 25ft). As written, it would even move people who are heavily encumbered 30ft (assuming they had 10ft of movement to spend after the -20ft)</p><p></p><p>There will be some "physical restraint" cases where it doesn't 100% work, like possibly the "overgrown" Plant Growth. At the very least, you should move 7.5ft instead of 2.5ft for the 10ft spent, so still a win.</p><p></p><p>This makes it very useful for a spell-casting item (e.g. armor of jumping). Expect to see halflings, gnomes or other slow races flock to this.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9499757, member: 9254"] Interesting thing about jump, it's not a movement speed change, its "spending" movement speed for distance. This means things that reduce your speed shouldn't affect our jump distance. A Slowed characters still jump 30ft. Difficult terrain can be jumped over (net gain of 25ft). As written, it would even move people who are heavily encumbered 30ft (assuming they had 10ft of movement to spend after the -20ft) There will be some "physical restraint" cases where it doesn't 100% work, like possibly the "overgrown" Plant Growth. At the very least, you should move 7.5ft instead of 2.5ft for the 10ft spent, so still a win. This makes it very useful for a spell-casting item (e.g. armor of jumping). Expect to see halflings, gnomes or other slow races flock to this. [/QUOTE]
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