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2024 Monster Creation
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<blockquote data-quote="Sword of Spirit" data-source="post: 9499553" data-attributes="member: 6677017"><p>I disagree. Monster creation rules that are an improved version of the 2014 ones would be generally well received.</p><p></p><p>Part of this would involve possible math tweaks and expanded/improved lists of monster traits.</p><p></p><p>The other part would be presentation. It needs to be easier to use. As it is now one of the main criticisms people appear to have is that the hp numbers on the chart are too high, which is based on misunderstanding the chart. You almost always end up with significantly lower hp at the end due to adjustments from AC and monster traits. That is all explained if you just read the instructions.</p><p></p><p>(Personally I would love it if there were a method that didn't involve guessing the CR before starting! Sometimes I don't know how strong I want it to be and would rather just build something that has X stats and Y features and have the system tell me its CR at the end. This is because I'm usually creating monsters for world-building rather than as part of building an encounter: these are not the same thing.)</p><p></p><p>In this case, it appears to be an identical issue as the organization of the DMG. Despite basically everything in the 2024 DMG except bastions already being in the 2014 DMG--along with things people actually used that didn't make it to the 2024 like some of the optional rules--the 2024 is treated as a huge improvement just because of its more accessible organization.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9499553, member: 6677017"] I disagree. Monster creation rules that are an improved version of the 2014 ones would be generally well received. Part of this would involve possible math tweaks and expanded/improved lists of monster traits. The other part would be presentation. It needs to be easier to use. As it is now one of the main criticisms people appear to have is that the hp numbers on the chart are too high, which is based on misunderstanding the chart. You almost always end up with significantly lower hp at the end due to adjustments from AC and monster traits. That is all explained if you just read the instructions. (Personally I would love it if there were a method that didn't involve guessing the CR before starting! Sometimes I don't know how strong I want it to be and would rather just build something that has X stats and Y features and have the system tell me its CR at the end. This is because I'm usually creating monsters for world-building rather than as part of building an encounter: these are not the same thing.) In this case, it appears to be an identical issue as the organization of the DMG. Despite basically everything in the 2024 DMG except bastions already being in the 2014 DMG--along with things people actually used that didn't make it to the 2024 like some of the optional rules--the 2024 is treated as a huge improvement just because of its more accessible organization. [/QUOTE]
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