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<blockquote data-quote="pemerton" data-source="post: 9500130" data-attributes="member: 42582"><p>I still have the first-ever AD&D monster I "designed":</p><p></p><p>[spoiler]</p><p><strong>Spirit</strong></p><p></p><p><em>Frequency:</em> Rare</p><p><em>No. Appearing"</em> 2-9</p><p><em>Armour Class:</em> 4</p><p><em>Move:</em> 15"</p><p><em>Hit Dice:</em> 3</p><p><em>% in Lair:</em> 10%</p><p><em>Treasure Type:</em> Q, Y, 10% for magic, see below</p><p><em>No. of Attack:</em> 1</p><p><em>Damage/Attack:</em> 1-12</p><p><em>Special Attacks:</em> Breath</p><p><em>Special Defence:</em> See below</p><p><em>Magic Resistance:</em> See below</p><p><em>Intelligence:</em> Very</p><p><em>Alignment:</em> Lawful Evil</p><p><em>Size:</em> M (6' tall)</p><p><em>Psionic Ability:</em> Nil</p><p> Attack/Defence Modes: Nil</p><p><em>Monster Mark:</em> 1144/135 x hp</p><p></p><p>Spirits are undead, appearing as cloaked men, but with no visible body, only glowing red eyes in a black space. They attack with a sword of chilling flame, which does 1-12 points of damage. It disappears with the death of the spirit, being part of the creature's essence, leaving only a hilt (which may be bejewelled (5%)). The spirts also have a paralysing breath, which will affect one creature within 5' every round. If a save is failed, the victim is paralysed for 2-5 rounds.</p><p></p><p>Spirits fight to the death. They are affected only by silver or magic weapons. They are immune to all poisons and to cold, paralysis or sleep magic, as well as that which affects the mind. Holy Water does 2-8 points per vial. They are destroyed by a raise dead spell if they fail a save vs magic.</p><p></p><p>They may be turned as Ghasts [this has been struck out and replaced by <em>Wights</em>]. When a spirit dies, all that is left is its cloak, and any gems or magic that are part of its treasure. The cloak will act as a Cloak of Poisonousness on anyone who dons it. Anyone slain by a spirit will return as a spirit in three night's time.[/spoiler]</p><p></p><p>I will post a write-up of the 8 HD version - Spirit Stalker - only if popular acclaim so demands!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9500130, member: 42582"] I still have the first-ever AD&D monster I "designed": [spoiler] [B]Spirit[/B] [I]Frequency:[/I] Rare [I]No. Appearing"[/I] 2-9 [I]Armour Class:[/I] 4 [I]Move:[/I] 15" [I]Hit Dice:[/I] 3 [I]% in Lair:[/I] 10% [I]Treasure Type:[/I] Q, Y, 10% for magic, see below [I]No. of Attack:[/I] 1 [I]Damage/Attack:[/I] 1-12 [I]Special Attacks:[/I] Breath [I]Special Defence:[/I] See below [I]Magic Resistance:[/I] See below [I]Intelligence:[/I] Very [I]Alignment:[/I] Lawful Evil [I]Size:[/I] M (6' tall) [I]Psionic Ability:[/I] Nil Attack/Defence Modes: Nil [I]Monster Mark:[/I] 1144/135 x hp Spirits are undead, appearing as cloaked men, but with no visible body, only glowing red eyes in a black space. They attack with a sword of chilling flame, which does 1-12 points of damage. It disappears with the death of the spirit, being part of the creature's essence, leaving only a hilt (which may be bejewelled (5%)). The spirts also have a paralysing breath, which will affect one creature within 5' every round. If a save is failed, the victim is paralysed for 2-5 rounds. Spirits fight to the death. They are affected only by silver or magic weapons. They are immune to all poisons and to cold, paralysis or sleep magic, as well as that which affects the mind. Holy Water does 2-8 points per vial. They are destroyed by a raise dead spell if they fail a save vs magic. They may be turned as Ghasts [this has been struck out and replaced by [I]Wights[/I]]. When a spirit dies, all that is left is its cloak, and any gems or magic that are part of its treasure. The cloak will act as a Cloak of Poisonousness on anyone who dons it. Anyone slain by a spirit will return as a spirit in three night's time.[/spoiler] I will post a write-up of the 8 HD version - Spirit Stalker - only if popular acclaim so demands! [/QUOTE]
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