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2024+ Monster Statblock options
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<blockquote data-quote="Quickleaf" data-source="post: 9382285" data-attributes="member: 20323"><p>I'm pretty sure you're asking a layout question, so I'm zipping my mouth about content changes I would/do make.</p><p></p><p>Layout-wise, a few things:</p><ul> <li data-xf-list-type="ul">White or <strong>off-white backgrounds</strong> for text is the most modern and readable way to do it. D&D books have mostly left the textured papyrus look by the wayside, so that whole yellow tint / parchment border to the old statblock isn't really doing much for ease-of-acquiring-info. The <strong>text color </strong>choice - the reddish tint – matter here too, because red on yellow (to me) reads less distinct than red on white/light grey – I can read the text on white/light grey ever so slightly faster and feels like less eye strain. YMMV of course.</li> <li data-xf-list-type="ul">Similarly, the <strong>curved bounding box </strong>is like a pendulum swinging too far in the other direction of "magazine article callout" or "scifi rpg text box." I don't see that adding anything to the usability/readability either, and it detracts from the feel of the game.</li> <li data-xf-list-type="ul"><strong>Font</strong> in both are fine, but could do a little better with a more readable font choice – something like Merriweather that reads better at smaller font sizes might be a good idea.</li> <li data-xf-list-type="ul"><strong>Color boxes around Stats/Saves</strong> are the kind of thing I can see working fine when the monster is used in isolation, but a new GM running a couple monsters could get confused between the Stat and the Save – ironically THOSE are the two boxes (Strength Stat Mod & Strength Save) that should be differentiated by the tone/hue of the color box, as opposed to the Stat below it. Linework could really help there to make it more clear at a quick glance.</li> <li data-xf-list-type="ul">From a color-blind perspective (I am not, just used to game with a friend who had RGB color blindness), I don't think adding color tints to the color boxes around Stats/Saves is doing much. In fact, it's breaking the nice Text-on-White/Light Grey which is so readable.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 9382285, member: 20323"] I'm pretty sure you're asking a layout question, so I'm zipping my mouth about content changes I would/do make. Layout-wise, a few things: [LIST] [*]White or [B]off-white backgrounds[/B] for text is the most modern and readable way to do it. D&D books have mostly left the textured papyrus look by the wayside, so that whole yellow tint / parchment border to the old statblock isn't really doing much for ease-of-acquiring-info. The [B]text color [/B]choice - the reddish tint – matter here too, because red on yellow (to me) reads less distinct than red on white/light grey – I can read the text on white/light grey ever so slightly faster and feels like less eye strain. YMMV of course. [*]Similarly, the [B]curved bounding box [/B]is like a pendulum swinging too far in the other direction of "magazine article callout" or "scifi rpg text box." I don't see that adding anything to the usability/readability either, and it detracts from the feel of the game. [*][B]Font[/B] in both are fine, but could do a little better with a more readable font choice – something like Merriweather that reads better at smaller font sizes might be a good idea. [*][B]Color boxes around Stats/Saves[/B] are the kind of thing I can see working fine when the monster is used in isolation, but a new GM running a couple monsters could get confused between the Stat and the Save – ironically THOSE are the two boxes (Strength Stat Mod & Strength Save) that should be differentiated by the tone/hue of the color box, as opposed to the Stat below it. Linework could really help there to make it more clear at a quick glance. [*]From a color-blind perspective (I am not, just used to game with a friend who had RGB color blindness), I don't think adding color tints to the color boxes around Stats/Saves is doing much. In fact, it's breaking the nice Text-on-White/Light Grey which is so readable. [/LIST] [/QUOTE]
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