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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Reef" data-source="post: 9211863" data-attributes="member: 4533"><p>Anecdote, not data, but in my 40+ years playing, I don’t think I’ve ever been in a campaign where we cared about encumbrance. I know we never asked where a specific item was being carried. At most, it was lip service, in that the only time it came up was when someone was egregious about it (“Wait, how many pole arms are you carrying?”). So, the lack of container info never even registered for us.</p><p></p><p>As for magic items, I’m not against adding wonder to the game. I am against making numerically powerful combat items plentiful or required. I don’t want to go back to a game where people are expected to have a set amount of +s to be considered ‘average’ for their level. I don’t personally like the feel of characters swapping out their favourite sword every level because they find one slightly more effective. And since tracking specific treasure was never a draw for us, I’m happy to tone down the looting of every corpse. But like I said, I don’t mind using wondrous items that do cool things, but not necessarily combat specific ones.</p><p></p><p>(Although of course, everyone has awesome stories about someone who used a completely non-combat related magic item to save the day in a glorious, an probably violent, display of creativity…)</p></blockquote><p></p>
[QUOTE="Reef, post: 9211863, member: 4533"] Anecdote, not data, but in my 40+ years playing, I don’t think I’ve ever been in a campaign where we cared about encumbrance. I know we never asked where a specific item was being carried. At most, it was lip service, in that the only time it came up was when someone was egregious about it (“Wait, how many pole arms are you carrying?”). So, the lack of container info never even registered for us. As for magic items, I’m not against adding wonder to the game. I am against making numerically powerful combat items plentiful or required. I don’t want to go back to a game where people are expected to have a set amount of +s to be considered ‘average’ for their level. I don’t personally like the feel of characters swapping out their favourite sword every level because they find one slightly more effective. And since tracking specific treasure was never a draw for us, I’m happy to tone down the looting of every corpse. But like I said, I don’t mind using wondrous items that do cool things, but not necessarily combat specific ones. (Although of course, everyone has awesome stories about someone who used a completely non-combat related magic item to save the day in a glorious, an probably violent, display of creativity…) [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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