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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="CapnZapp" data-source="post: 9212257" data-attributes="member: 12731"><p>But, crucially, it offers poor support for those of us that are prepared to top up monsters to take magic items into account. </p><p></p><p>Yes, the ASSUMPTION of wealth and items was bad. </p><p></p><p>This still doesn't excuse the lack of rational magic item pricing for those who think allowing your PCs to purchase them for gold is both fun in of itself and fun because it solves the "gold worthless" problem.</p><p></p><p>The game should never have concluded "okay so now the math doesn't assume magic items; then it's okay to hang GMs out to dry for wanting internally consistent pricing!"</p><p></p><p>It galls me how WotC still hands out heaps of gold while pretending everyone can spend the gold just like before.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9212257, member: 12731"] But, crucially, it offers poor support for those of us that are prepared to top up monsters to take magic items into account. Yes, the ASSUMPTION of wealth and items was bad. This still doesn't excuse the lack of rational magic item pricing for those who think allowing your PCs to purchase them for gold is both fun in of itself and fun because it solves the "gold worthless" problem. The game should never have concluded "okay so now the math doesn't assume magic items; then it's okay to hang GMs out to dry for wanting internally consistent pricing!" It galls me how WotC still hands out heaps of gold while pretending everyone can spend the gold just like before. [/QUOTE]
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Community
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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