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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="tetrasodium" data-source="post: 9212425" data-attributes="member: 93670"><p>It's possible to do magic shops pretty easily in a way that makes things far more interesting than you note. I've seen & done it in a few different ways but there is a great ~5min video explaining one of the easier & more setting agnostic yet easily seen as interesting ways of running then</p><p>[spoiler="here"]</p><p>[MEDIA=youtube]QeJClwY96RI[/MEDIA]</p><p>[/spoiler]</p><p>It works even better if you keep a log that includes some of the notable magic items that you cycled out & have the vendors just straight up "I sold one of those a while back" or "I heard someone in $otherShop/$otherTown had one... two... three years back maybe? Not sure what happened with it</p><p></p><p>It was a bit more in depth than that & I mentioned the pg288 3.5dmg sidebar explaining how body slots are woven into magic items in the themselves in the OP. Aside from <em>truly</em> bizarre multiclass combos straight out of R'lyeth that probably would actually need them just to be <em>marginally</em> effective it was rare for a player to even be capable of finding items useful to their PCfor a good number of slots. Here's a transcript of that sidebar</p><p>[spoiler="Behind the curtain Body Slot Affinities"]</p><p>BEHIND THE CURTAIN: BODY SLOT AFFINITIES</p><p>A character who already has winged boots wants the haste effect provided by boots of speed. The player asks, “Can I make a hat of speed instead?” What’s your answer?</p><p></p><p>The question comes up with some frequency because some parts of the body can accommodate many more kinds of magic items than others. Almost every character gets a magic cloak of some kind early in her career, even if it’s a simple cloak of resistance +1. But magic vests are few in number, and almost all the magic robes are too expensive for low-level characters. Characters who have “empty” spaces on their</p><p>bodies are naturally eager to fill them with useful items that would ordinarily go in spots where they already have magic.</p><p></p><p>Some magic items strain credulity if they’re placed in an unusual location on the body. It’s much easier to imagine gauntlets of ogre power than goggles of ogre power. Other changes seem straightforward enough; for instance, a cloak of blending makes just as much sense as a robe of blending.</p><p></p><p>Each location on the body, or body slot, has one or more affinities: a word or phrase that describes the general function or nature of magic items designed for that body slot. Body slot affinities are deliberately broad, abstract categorizations, because a hard-and-fast rule can’t cover the great variety among wondrous items.</p><p></p><p>You can use the affinities in the list below to guide your decisions on which magic items you’ll allow in which body slots. And when you design your own magic items, the affinities give you some guidance for what form a particular item should take.</p><p></p><p>Some body slots have different affinities for different specific items. Gloves and gauntlets occupy the same body slot, for example, but have the affinities of quickness and destructive power respectively.</p><p></p><table style='width: 100%'><tr><td>Body Slot</td><td>Affinity</td></tr><tr><td>Headband, Helmet</td><td>Mental Improvenment, Ranged Attacks</td></tr><tr><td>Hat</td><td>Interaction</td></tr><tr><td>Phylactery</td><td>Morale, Alignment</td></tr><tr><td>Eye Lenses, Goggles</td><td>Vision</td></tr><tr><td>Cloak, Cape, Mantle</td><td>Transformation, Protection</td></tr><tr><td>Amulet, Brooch, Medallion, Necklace, Periapt, Scarab</td><td>Protection, Discernment</td></tr><tr><td>Robe</td><td>Multiple Effects</td></tr><tr><td>Shirt</td><td>Physical Improvement</td></tr><tr><td>Vest, Vestment</td><td>Class ability Improvement</td></tr><tr><td>Bracers</td><td>Combat</td></tr><tr><td>Bracelets</td><td>Allies</td></tr><tr><td>Gloves</td><td>Quickness</td></tr><tr><td>Gauntlets</td><td>Destructive Power</td></tr><tr><td>Belt</td><td>Physical Improvement</td></tr><tr><td>Boots</td><td>Movement</td></tr></table><p>Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity. Compare the boots of teleportation with the helm of teleportation. Unless you are intentionally aiming for a truly oddball game, avoid patently absurd combinations such as eyeglasses of giant Strength at any price.</p><p>[/spoiler]</p><p></p><p>If a player wanted to fill all their slots as people throwing shade at body slots often mention (including in this thread) it was a simple matter of turning the page in the DMG to them to read where they would realize there really is no such item as a necklace of archery boots of fireball or whatever. Even late in 3.5 it was still pretty tough to find actual published items that supported a fill every slot mentality that were much more useful than "<em>well nobody else wants this and I'm not using anything in that slot... I might as well wear it in my empty slot since it doesn't look like selling it would get us much... does anyone mind if I do?</em>".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9212425, member: 93670"] It's possible to do magic shops pretty easily in a way that makes things far more interesting than you note. I've seen & done it in a few different ways but there is a great ~5min video explaining one of the easier & more setting agnostic yet easily seen as interesting ways of running then [spoiler="here"] [MEDIA=youtube]QeJClwY96RI[/MEDIA] [/spoiler] It works even better if you keep a log that includes some of the notable magic items that you cycled out & have the vendors just straight up "I sold one of those a while back" or "I heard someone in $otherShop/$otherTown had one... two... three years back maybe? Not sure what happened with it It was a bit more in depth than that & I mentioned the pg288 3.5dmg sidebar explaining how body slots are woven into magic items in the themselves in the OP. Aside from [I]truly[/I] bizarre multiclass combos straight out of R'lyeth that probably would actually need them just to be [I]marginally[/I] effective it was rare for a player to even be capable of finding items useful to their PCfor a good number of slots. Here's a transcript of that sidebar [spoiler="Behind the curtain Body Slot Affinities"] BEHIND THE CURTAIN: BODY SLOT AFFINITIES A character who already has winged boots wants the haste effect provided by boots of speed. The player asks, “Can I make a hat of speed instead?” What’s your answer? The question comes up with some frequency because some parts of the body can accommodate many more kinds of magic items than others. Almost every character gets a magic cloak of some kind early in her career, even if it’s a simple cloak of resistance +1. But magic vests are few in number, and almost all the magic robes are too expensive for low-level characters. Characters who have “empty” spaces on their bodies are naturally eager to fill them with useful items that would ordinarily go in spots where they already have magic. Some magic items strain credulity if they’re placed in an unusual location on the body. It’s much easier to imagine gauntlets of ogre power than goggles of ogre power. Other changes seem straightforward enough; for instance, a cloak of blending makes just as much sense as a robe of blending. Each location on the body, or body slot, has one or more affinities: a word or phrase that describes the general function or nature of magic items designed for that body slot. Body slot affinities are deliberately broad, abstract categorizations, because a hard-and-fast rule can’t cover the great variety among wondrous items. You can use the affinities in the list below to guide your decisions on which magic items you’ll allow in which body slots. And when you design your own magic items, the affinities give you some guidance for what form a particular item should take. Some body slots have different affinities for different specific items. Gloves and gauntlets occupy the same body slot, for example, but have the affinities of quickness and destructive power respectively. [TABLE] [TR] [TD]Body Slot[/TD] [TD]Affinity[/TD] [/TR] [TR] [TD]Headband, Helmet[/TD] [TD]Mental Improvenment, Ranged Attacks[/TD] [/TR] [TR] [TD]Hat[/TD] [TD]Interaction[/TD] [/TR] [TR] [TD]Phylactery[/TD] [TD]Morale, Alignment[/TD] [/TR] [TR] [TD]Eye Lenses, Goggles[/TD] [TD]Vision[/TD] [/TR] [TR] [TD]Cloak, Cape, Mantle[/TD] [TD]Transformation, Protection[/TD] [/TR] [TR] [TD]Amulet, Brooch, Medallion, Necklace, Periapt, Scarab[/TD] [TD]Protection, Discernment[/TD] [/TR] [TR] [TD]Robe[/TD] [TD]Multiple Effects[/TD] [/TR] [TR] [TD]Shirt[/TD] [TD]Physical Improvement[/TD] [/TR] [TR] [TD]Vest, Vestment[/TD] [TD]Class ability Improvement[/TD] [/TR] [TR] [TD]Bracers[/TD] [TD]Combat[/TD] [/TR] [TR] [TD]Bracelets[/TD] [TD]Allies[/TD] [/TR] [TR] [TD]Gloves[/TD] [TD]Quickness[/TD] [/TR] [TR] [TD]Gauntlets[/TD] [TD]Destructive Power[/TD] [/TR] [TR] [TD]Belt[/TD] [TD]Physical Improvement[/TD] [/TR] [TR] [TD]Boots[/TD] [TD]Movement[/TD] [/TR] [/TABLE] Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity. Compare the boots of teleportation with the helm of teleportation. Unless you are intentionally aiming for a truly oddball game, avoid patently absurd combinations such as eyeglasses of giant Strength at any price. [/spoiler] If a player wanted to fill all their slots as people throwing shade at body slots often mention (including in this thread) it was a simple matter of turning the page in the DMG to them to read where they would realize there really is no such item as a necklace of archery boots of fireball or whatever. Even late in 3.5 it was still pretty tough to find actual published items that supported a fill every slot mentality that were much more useful than "[I]well nobody else wants this and I'm not using anything in that slot... I might as well wear it in my empty slot since it doesn't look like selling it would get us much... does anyone mind if I do?[/I]". [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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