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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="tetrasodium" data-source="post: 9212451" data-attributes="member: 93670"><p>Since not everyone was around back then & plenty won't remember or have encountered it to even remember... Lets make it clear what kind of situation a player would really want to jump through those hoops to get <a href="https://www.dandwiki.com/wiki/SRD:Lesser_Bracers_of_Archery" target="_blank">bracers of archery</a> on a necklace instead of bracers. That kind of situation is one where the PC for whatever reason managed to get something like <a href="http://mcdt2-dungeon.wikidot.com/item:bracers-of-accuracy" target="_blank">bracers of accuracy</a> from MiC or core dmg <a href="https://www.dandwiki.com/wiki/SRD:Bracers_of_Armor" target="_blank">bracers of armor</a> & the group wasn't ready to murder them in their sleep to give the bracers to a PC who actually needed them... those scaled from +1AC up to +8 AC. Bracers were probably a bad slot shift example because there aren't many bracers without expanding the search to include things like BovD MiC & other books loaded with magic items that I bet had a couple</p><p></p><p>I don't think that a player would have a very strong case to craft a slot affinity defying item after the GM squints skeptically & says "<em>nahhhhhh I don't think that's going to fly these combined are wayy too good</em>" just because a second player has craft magic:X. Even beyond that there was a second tool the GM had at their disposal that could be used to counter it in the form of bonus type conflicts. </p><p></p><p></p><p>Agreed, but the truly staggering combos tended to involve things like this fleshgrinding*, masterslaying★, sacred<strong>☆</strong>, profane<strong>☆</strong> sword I pulled from an ancient character sheet used in a near-one shot silly "Bob's moving cross country in a couple months, lets send him off good" type game It was trivial to slap down craxy combos & the escalating costs of combined effects added up fast for all but the most minor of effects.</p><p></p><p>* It's on pg 111 in Book of Vilre Darkness. slapping down the crafting of things from that book was like a DC minus ten persuade for the GM</p><p>★This one was deep in the weeds on page 112 of the same book <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p><strong>☆</strong>I don't have whatever books these were in & don't recall the specifics of how I got around the "must be x alignment or it huts you" conflict other than the PC being a warforge made them immune to one iirc.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9212451, member: 93670"] Since not everyone was around back then & plenty won't remember or have encountered it to even remember... Lets make it clear what kind of situation a player would really want to jump through those hoops to get [URL='https://www.dandwiki.com/wiki/SRD:Lesser_Bracers_of_Archery']bracers of archery[/URL] on a necklace instead of bracers. That kind of situation is one where the PC for whatever reason managed to get something like [URL='http://mcdt2-dungeon.wikidot.com/item:bracers-of-accuracy']bracers of accuracy[/URL] from MiC or core dmg [URL='https://www.dandwiki.com/wiki/SRD:Bracers_of_Armor']bracers of armor[/URL] & the group wasn't ready to murder them in their sleep to give the bracers to a PC who actually needed them... those scaled from +1AC up to +8 AC. Bracers were probably a bad slot shift example because there aren't many bracers without expanding the search to include things like BovD MiC & other books loaded with magic items that I bet had a couple I don't think that a player would have a very strong case to craft a slot affinity defying item after the GM squints skeptically & says "[I]nahhhhhh I don't think that's going to fly these combined are wayy too good[/I]" just because a second player has craft magic:X. Even beyond that there was a second tool the GM had at their disposal that could be used to counter it in the form of bonus type conflicts. Agreed, but the truly staggering combos tended to involve things like this fleshgrinding*, masterslaying★, sacred[B]☆[/B], profane[B]☆[/B] sword I pulled from an ancient character sheet used in a near-one shot silly "Bob's moving cross country in a couple months, lets send him off good" type game It was trivial to slap down craxy combos & the escalating costs of combined effects added up fast for all but the most minor of effects. * It's on pg 111 in Book of Vilre Darkness. slapping down the crafting of things from that book was like a DC minus ten persuade for the GM ★This one was deep in the weeds on page 112 of the same book :D [B]☆[/B]I don't have whatever books these were in & don't recall the specifics of how I got around the "must be x alignment or it huts you" conflict other than the PC being a warforge made them immune to one iirc. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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