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General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Minigiant" data-source="post: 9212728" data-attributes="member: 63508"><p>4e had it right. The math was off as usual because D&D fans back then were addicted to +1s and loot.</p><p></p><p>5e had a different numbers and formula. It's math was better.</p><p></p><p>Base 5e states that it expects once divided up a level 20 PC has 4.5 permanent magic items. Of which you only got 1 very rare and 1 legendary. So that's only 1 +3 item. 2 if you traded your legendary with an ally's very rare. And that's only for weapons. Armor is a rarity higher.</p><p></p><p>Tier 1 there is no magic items expectation barring potions and scrolls.</p><p>Tier 2 you get uncommons like +1 weapons, and +0 armor </p><p>Tier 3 you get rares like +2 weapons and +1 armor</p><p>Tier 4 you get very rares and above.+3 weapons and +2 armor.</p><p></p><p>Capes and cloaks would run on the weapon track. Tier -1 to all saves, Tier -2 to all saves and AC, or Tier +1 to one save.</p><p></p><p>At level 19 you get access to legendaries +3 armor.</p><p></p><p>Not not every item would be a +x item. But that's when you'd be expected to get them in base D&D. And that's when monsters would have them.</p><p></p><p>No magic tables would just get masterwork (+1), greatmasterwork (+2), and grandmasterwork (+3) items that required to magic to craft. </p><p></p><p>WOTC just plays toooo much into the "You need magic to make special items".</p><p></p><p>NO! </p><p></p><p><strong>Dwarves and Elves and master smiths can make generic +X items in base D&D. </strong></p><p></p><p>The whole idea that you can't make plus X weapons and armor without casting magic weapon on it seems to me as extreme fringe idea few hold.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9212728, member: 63508"] 4e had it right. The math was off as usual because D&D fans back then were addicted to +1s and loot. 5e had a different numbers and formula. It's math was better. Base 5e states that it expects once divided up a level 20 PC has 4.5 permanent magic items. Of which you only got 1 very rare and 1 legendary. So that's only 1 +3 item. 2 if you traded your legendary with an ally's very rare. And that's only for weapons. Armor is a rarity higher. Tier 1 there is no magic items expectation barring potions and scrolls. Tier 2 you get uncommons like +1 weapons, and +0 armor Tier 3 you get rares like +2 weapons and +1 armor Tier 4 you get very rares and above.+3 weapons and +2 armor. Capes and cloaks would run on the weapon track. Tier -1 to all saves, Tier -2 to all saves and AC, or Tier +1 to one save. At level 19 you get access to legendaries +3 armor. Not not every item would be a +x item. But that's when you'd be expected to get them in base D&D. And that's when monsters would have them. No magic tables would just get masterwork (+1), greatmasterwork (+2), and grandmasterwork (+3) items that required to magic to craft. WOTC just plays toooo much into the "You need magic to make special items". NO! [B]Dwarves and Elves and master smiths can make generic +X items in base D&D. [/B] The whole idea that you can't make plus X weapons and armor without casting magic weapon on it seems to me as extreme fringe idea few hold. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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