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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="tetrasodium" data-source="post: 9213940" data-attributes="member: 93670"><p>No because of how it works out, you are mixing chance of death from adventuring with chance of death from brutal execution by the gm. Part of running memorable fights is making players feel like their PCs could be in real danger even while the gm is holding back and throwing the fight without letting it look like they are. Coleville has a video about what to do after a PC gets killed (I think?)where he says something along the lines of "I'm not trying to kill you, these [goblins?] Are trying to kill you."</p><p></p><p>That statement is a critical change creating a brick wall there now is that the gm has a razor"a edge between looking like <em>nobody</em> is trying to kill the PCs and looking like the PCs have annoyed an angry vengeful god intent on crushing a PC. The second feeling there is because When things go sideways a question from that same video "what could we have done differently to avoid that" is now rarely a question that has any good answers other than rebuild everyone's character for more extreme minmaxing. </p><p></p><p></p><p>Except there very much is a "standardized power level" two of them. Those power levels are curb stomp and rocks fall. The tools to widen the razor's edge thin line between them have been removed designed against or left with a design space that almost guarantees they will push things far to the other side of the line</p><p></p><p>Someone [USER=6877472]@James Gasik[/USER] (?) Brought up the idea of making+resist gear give proficiency bonus to a save and allow the save to be swapped on a long rest. That simple bandage wouldn't really solve the serious problem. Firstly it would make them into perceived required one &done gear items with no need to upgrade them later or find others. Secondly is the saves in 5e itself... Instead of having one good save one ok save and one crap save across three important primary saves, 5e PCs have one good save in an important primary save plus one good save in an almost entirely useless save and four crap saves in almost entirely useless primary saves. That ok save was important because items could make it good just as they could make a bad save ok. Wotc needs to go back to three saves and stop pretending rock paper scissors lizard dynamite PLUSONE <em>MORE</em> with saves is doing anything other than harmfully diluting saves to a pointless degree given the other mechanics interacting with them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9213940, member: 93670"] No because of how it works out, you are mixing chance of death from adventuring with chance of death from brutal execution by the gm. Part of running memorable fights is making players feel like their PCs could be in real danger even while the gm is holding back and throwing the fight without letting it look like they are. Coleville has a video about what to do after a PC gets killed (I think?)where he says something along the lines of "I'm not trying to kill you, these [goblins?] Are trying to kill you." That statement is a critical change creating a brick wall there now is that the gm has a razor"a edge between looking like [I]nobody[/I] is trying to kill the PCs and looking like the PCs have annoyed an angry vengeful god intent on crushing a PC. The second feeling there is because When things go sideways a question from that same video "what could we have done differently to avoid that" is now rarely a question that has any good answers other than rebuild everyone's character for more extreme minmaxing. Except there very much is a "standardized power level" two of them. Those power levels are curb stomp and rocks fall. The tools to widen the razor's edge thin line between them have been removed designed against or left with a design space that almost guarantees they will push things far to the other side of the line Someone [USER=6877472]@James Gasik[/USER] (?) Brought up the idea of making+resist gear give proficiency bonus to a save and allow the save to be swapped on a long rest. That simple bandage wouldn't really solve the serious problem. Firstly it would make them into perceived required one &done gear items with no need to upgrade them later or find others. Secondly is the saves in 5e itself... Instead of having one good save one ok save and one crap save across three important primary saves, 5e PCs have one good save in an important primary save plus one good save in an almost entirely useless save and four crap saves in almost entirely useless primary saves. That ok save was important because items could make it good just as they could make a bad save ok. Wotc needs to go back to three saves and stop pretending rock paper scissors lizard dynamite PLUSONE [I]MORE[/I] with saves is doing anything other than harmfully diluting saves to a pointless degree given the other mechanics interacting with them. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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