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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="CapnZapp" data-source="post: 9214128" data-attributes="member: 12731"><p>I would say the main flaw in this argument is that, if I understand you correctly, you want to paint a picture where 5E is "too hard". </p><p></p><p>But nobody thinks that. If anything, 5E at default settings is laughably easy, and most GMs with veteran players enjoy upping almost every parameter.</p><p></p><p>So that undermines your example a bit, I think. </p><p></p><p>That, and the basic fact that it's trivial to construct an example that appears to be reasonable but is in fact cherrypicked to make a point. </p><p></p><p>I just don't think that this is a problem in practice. I agree saving throws feel like bad/wonky/undercooked design in 5E, but I can't say it is <em>broken</em> design. </p><p></p><p>I would love a more flexible build system like in 3E where you could actually make meaningful decisions to focus on attack or defense; relevant to this example was the strategy to tap one level of several prestige classes to boost your saves. But I can't argue we need this because the current system doesn't work. I can argue we need it because it would make it more fun to plan and build and minmax characters, but that's something else.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9214128, member: 12731"] I would say the main flaw in this argument is that, if I understand you correctly, you want to paint a picture where 5E is "too hard". But nobody thinks that. If anything, 5E at default settings is laughably easy, and most GMs with veteran players enjoy upping almost every parameter. So that undermines your example a bit, I think. That, and the basic fact that it's trivial to construct an example that appears to be reasonable but is in fact cherrypicked to make a point. I just don't think that this is a problem in practice. I agree saving throws feel like bad/wonky/undercooked design in 5E, but I can't say it is [I]broken[/I] design. I would love a more flexible build system like in 3E where you could actually make meaningful decisions to focus on attack or defense; relevant to this example was the strategy to tap one level of several prestige classes to boost your saves. But I can't argue we need this because the current system doesn't work. I can argue we need it because it would make it more fun to plan and build and minmax characters, but that's something else. [/QUOTE]
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Community
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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