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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="DEFCON 1" data-source="post: 9214218" data-attributes="member: 7006"><p>See, I don't agree. I don't think foundational D&D (ANY of the various editions) are so difficult to parse or run in their baseline form that it can make for a bad play experience in and of itself that would sending someone running away from D&D or the hobby on the whole. If that was to occur, in my opinion it would come out of the personality of the DM who was trying to run it. I do not believe <em>any</em> game of this type is so bad that it make someone swear off of the hobby altogether from the game itself... only the persons they are playing with that would ever be able to accomplish that. The social part of the hobby has WAY more import to the overall experience than any of the rules do.</p><p></p><p>A bad RPG run by a good DM will be able to mask any issues and make the experience a positive one-- at least positive enough to not send the new playere scrambling for the hills. However, even the BEST game out there WILL drive someone away from the hobby if it is being run by someone who just royally F-things up because they just don't know how to handle the social situation of the game between themselves and the players.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9214218, member: 7006"] See, I don't agree. I don't think foundational D&D (ANY of the various editions) are so difficult to parse or run in their baseline form that it can make for a bad play experience in and of itself that would sending someone running away from D&D or the hobby on the whole. If that was to occur, in my opinion it would come out of the personality of the DM who was trying to run it. I do not believe [I]any[/I] game of this type is so bad that it make someone swear off of the hobby altogether from the game itself... only the persons they are playing with that would ever be able to accomplish that. The social part of the hobby has WAY more import to the overall experience than any of the rules do. A bad RPG run by a good DM will be able to mask any issues and make the experience a positive one-- at least positive enough to not send the new playere scrambling for the hills. However, even the BEST game out there WILL drive someone away from the hobby if it is being run by someone who just royally F-things up because they just don't know how to handle the social situation of the game between themselves and the players. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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