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General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Mistwell" data-source="post: 9216102" data-attributes="member: 2525"><p>Again, there is ZERO evidence 5e was designed to be magic-item-less. Saying the numbers used do not assume magic items is not the same as 5e being designed to have no magic items. They know you likely have them, they gave you treasure tables and rarity scales for them, they put out adventures with them, but because they're random, and their effects are random, they designed it in a way where they can't assume any specific type or quantity of magic items you might have. </p><p></p><p>IE they can't assume you have a +5% increase to attack and damage from a magic weapon when you might instead have +0 hammer that can cast fear or a bead that contains a ton of water that can blow a target back or a token that conjures a creature who knows what. It's not designed for you to have no magic items - it's designed for you to not need A SPECIFIC TYPE OF MAGIC ITEM.</p><p></p><p>If you disagree, show me evidence that the game assumes no magic items. I've asked repeatedly, you refuse to present it, so I am asking one last time.</p><p></p><p>Yeah, there is no problem with this thing. Nobody is commonly starting the game with no spellcasters and no magic items and then getting their butts kicked by creatures who take advantage of you having no magic spells or magic items - which is what you were replying to. You refuse to present ANY evidence such is a common issue, you keep changing your argument around to talk about something else (suddenly you claim your point was about encounters in a day when this is the first time you've mentioned that?) rather than the example we were discussing, and every time I try and pin you down on your point and support for your point you just change it again and make some vague claims about "DMs you know" or "these guys make videos" with no links or consistent claims about anything.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9216102, member: 2525"] Again, there is ZERO evidence 5e was designed to be magic-item-less. Saying the numbers used do not assume magic items is not the same as 5e being designed to have no magic items. They know you likely have them, they gave you treasure tables and rarity scales for them, they put out adventures with them, but because they're random, and their effects are random, they designed it in a way where they can't assume any specific type or quantity of magic items you might have. IE they can't assume you have a +5% increase to attack and damage from a magic weapon when you might instead have +0 hammer that can cast fear or a bead that contains a ton of water that can blow a target back or a token that conjures a creature who knows what. It's not designed for you to have no magic items - it's designed for you to not need A SPECIFIC TYPE OF MAGIC ITEM. If you disagree, show me evidence that the game assumes no magic items. I've asked repeatedly, you refuse to present it, so I am asking one last time. Yeah, there is no problem with this thing. Nobody is commonly starting the game with no spellcasters and no magic items and then getting their butts kicked by creatures who take advantage of you having no magic spells or magic items - which is what you were replying to. You refuse to present ANY evidence such is a common issue, you keep changing your argument around to talk about something else (suddenly you claim your point was about encounters in a day when this is the first time you've mentioned that?) rather than the example we were discussing, and every time I try and pin you down on your point and support for your point you just change it again and make some vague claims about "DMs you know" or "these guys make videos" with no links or consistent claims about anything. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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