Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9216292" data-attributes="member: 93670"><p>he trouble with that sort of homebrew &3PP stuff mentioned by all three of the above posts is that the foundations of the core are designed in a way that is hostile to being patched due to having so many areas intended to remove mechanical support structures and poorly implemented areas leaning on "but magic items are <em>optional</em>" to justify the state they exist in.</p><p></p><p>Here are a few examples</p><ul> <li data-xf-list-type="ul">There are several attempts at shifting from the insane magic item pricing in the dmg to something better thought out.all of them are trying to engage in heavy duty construction stop a foundation of sand. That sand can not be easily fixed because of missing structures like body slots and the bizarrely random application of attunement: yes... Perhaps that last one is because the 2014 phb guidelines for attunement were used to determine what Should and shouldn't require it were the bases for deciding?</li> <li data-xf-list-type="ul">You can't <em>simply</em> add the missing structures needed to use magic items for any use other than a "boon"because the monsters are built with awful assumptions of PC efficacy that omit magic items and feats both. </li> <li data-xf-list-type="ul">Sure the gm can adjust monsters, but the GM is not the only person who needs to adjust. In order for those adjustments to work it requires the players get onboard and work to fill the kinds of needs that the gm is offering magic item solutions to or for the GM to choose between rocks fall encounters and folding while going back to accepting they are merely a "boon" but with extra work on their part as a result of all the PC specific problems that come with significantly reworking so much of the game.</li> <li data-xf-list-type="ul">You could replace all of the monsters with monsters using totally new math... But again not every class will be impacted to the same degree and it just becomes a game of our optimizing through the holes in what the gm thought was pretty solid homebrew sandcastle till Bob took a level in something that stomped the sand castle. </li> <li data-xf-list-type="ul">Heck... The DC ladder doesn't even scale high enough to make room for magic items to influence checks </li> </ul><p></p><p>When do much of the system is built around an effort to ensure that magic items are "always a boon" there is only one style of game that has a need of that crude club. That particular style is one with a baseline of "low / no magic item"world and it comes with a nontrivial to correct set of hurdles that <em>all</em> need to be cleanly and unanimously cleared simultaneously. </p><p></p><p> Unfortunately a notable part of the added difficulty in accomplishing that perfect finish comes in the form of the GM having nothing that they can point their players to that would explain the kinds of changes they are making and why those are important just so the gm could quickly and easily try to get everyone on the same page rather than working against it in different ways. Once again, the only "benefit" is the shield of innocence and plausible deniability granting even a single player to work against the gm's efforts at getting away from "always a boon" without coming off as some kind of killer/overbearing/etc gm once the gm starts giving out [now game breaking] magic items for any other purpose.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9216292, member: 93670"] he trouble with that sort of homebrew &3PP stuff mentioned by all three of the above posts is that the foundations of the core are designed in a way that is hostile to being patched due to having so many areas intended to remove mechanical support structures and poorly implemented areas leaning on "but magic items are [I]optional[/I]" to justify the state they exist in. Here are a few examples [LIST] [*]There are several attempts at shifting from the insane magic item pricing in the dmg to something better thought out.all of them are trying to engage in heavy duty construction stop a foundation of sand. That sand can not be easily fixed because of missing structures like body slots and the bizarrely random application of attunement: yes... Perhaps that last one is because the 2014 phb guidelines for attunement were used to determine what Should and shouldn't require it were the bases for deciding? [*]You can't [I]simply[/I] add the missing structures needed to use magic items for any use other than a "boon"because the monsters are built with awful assumptions of PC efficacy that omit magic items and feats both. [*]Sure the gm can adjust monsters, but the GM is not the only person who needs to adjust. In order for those adjustments to work it requires the players get onboard and work to fill the kinds of needs that the gm is offering magic item solutions to or for the GM to choose between rocks fall encounters and folding while going back to accepting they are merely a "boon" but with extra work on their part as a result of all the PC specific problems that come with significantly reworking so much of the game. [*]You could replace all of the monsters with monsters using totally new math... But again not every class will be impacted to the same degree and it just becomes a game of our optimizing through the holes in what the gm thought was pretty solid homebrew sandcastle till Bob took a level in something that stomped the sand castle. [*]Heck... The DC ladder doesn't even scale high enough to make room for magic items to influence checks [/LIST] When do much of the system is built around an effort to ensure that magic items are "always a boon" there is only one style of game that has a need of that crude club. That particular style is one with a baseline of "low / no magic item"world and it comes with a nontrivial to correct set of hurdles that [I]all[/I] need to be cleanly and unanimously cleared simultaneously. Unfortunately a notable part of the added difficulty in accomplishing that perfect finish comes in the form of the GM having nothing that they can point their players to that would explain the kinds of changes they are making and why those are important just so the gm could quickly and easily try to get everyone on the same page rather than working against it in different ways. Once again, the only "benefit" is the shield of innocence and plausible deniability granting even a single player to work against the gm's efforts at getting away from "always a boon" without coming off as some kind of killer/overbearing/etc gm once the gm starts giving out [now game breaking] magic items for any other purpose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
Top