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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="tetrasodium" data-source="post: 9216905" data-attributes="member: 93670"><p>You have the mechanical need backwards, that would explain your "struggling"... It doesn't matter if a player is clear on when a PC <em>can</em> use two magic items together when the GM is faced with the problem of trying to make it clear when the PC can <em>not</em> use two items together. Stating that 5e designed so all bonuses stack after removing laterally every way that a GM could conceivably attempt to minimize stacking of magic items as they would need to once they start using magic items in some role other than "always a boon" does not change the lengths 5e went to in order to ensure it would be difficult to use magic items in any other role. </p><p></p><p>Going beyond that to your talking up of attunement as a solution...</p><p></p><p>Which section of the character sheet is dedicated to recording a PC's magic items & current attunement? </p><p>Can you explain why a +1/+2/+3 weapon is no attune? </p><p>How about brooms of flying & so on also being no attune? </p><p>Speaking of attunement... the word attune or attunement appears on PHB pages 50, 66, 80, 81, 92, 178, 246, 252, 266, & 271; can you point out which page in the PHB explains attunement to a player reading only the PHB & how they are told to record current attunement?</p><p></p><p></p><p></p><p>Yes. I am aware it causes multiple problems even without adding magic items that influence skill checks. Those problems become even more pronounced & impact the game sooner if magic items influence skill checks.</p><p> </p><p>You can read an excellent article detailing some of the problems with the 5e "skill" & DC system at the link below</p><p>[URL unfurl="true"]https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad[/URL]</p><p></p><p></p><p>That is Pretty much the opposite of what I said until you start engaging in partial quotes. I mentioned how defined body slots made it trivial to simply declare that it didn't matter because the two items use the same slot. After a GM said that there was no more room for hair splitting & debate on if this helmet could fit over <em>that</em> hat with this <em>specific</em> crown.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9216905, member: 93670"] You have the mechanical need backwards, that would explain your "struggling"... It doesn't matter if a player is clear on when a PC [I]can[/I] use two magic items together when the GM is faced with the problem of trying to make it clear when the PC can [I]not[/I] use two items together. Stating that 5e designed so all bonuses stack after removing laterally every way that a GM could conceivably attempt to minimize stacking of magic items as they would need to once they start using magic items in some role other than "always a boon" does not change the lengths 5e went to in order to ensure it would be difficult to use magic items in any other role. Going beyond that to your talking up of attunement as a solution... Which section of the character sheet is dedicated to recording a PC's magic items & current attunement? Can you explain why a +1/+2/+3 weapon is no attune? How about brooms of flying & so on also being no attune? Speaking of attunement... the word attune or attunement appears on PHB pages 50, 66, 80, 81, 92, 178, 246, 252, 266, & 271; can you point out which page in the PHB explains attunement to a player reading only the PHB & how they are told to record current attunement? Yes. I am aware it causes multiple problems even without adding magic items that influence skill checks. Those problems become even more pronounced & impact the game sooner if magic items influence skill checks. You can read an excellent article detailing some of the problems with the 5e "skill" & DC system at the link below [URL unfurl="true"]https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad[/URL] That is Pretty much the opposite of what I said until you start engaging in partial quotes. I mentioned how defined body slots made it trivial to simply declare that it didn't matter because the two items use the same slot. After a GM said that there was no more room for hair splitting & debate on if this helmet could fit over [I]that[/I] hat with this [I]specific[/I] crown. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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