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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="tetrasodium" data-source="post: 9216935" data-attributes="member: 93670"><p>The colorfully highlighted bit is the part that inverts the meaning from what you described in post <a href="https://www.enworld.org/threads/2024-needs-to-end-2014s-passive-aggressive-efforts-to-remove-magic-items-other-elements-from-d-d.701455/post-9216848" target="_blank">302</a>. Actually quoting and not seeing the relevance of the below highlighted section is a nice touch demonstrating why the 5e dmg141 method is an such a failure when it comes to supporting the gm in locking down stacking when the GM wants to use magic item stacking in a way that needs it.</p><p></p><p></p><p>The GM simply saying no, they use the same slot leaves no room for the arguments you attribute to me describing in 302, There is no room for it because it did not try to insert "common sense". Here is the rule to show why that would be the case.</p><p>[spoiler="body slots rule text"]</p><p>BODY SLOTS</p><p>Each item’s description has a Body Slot entry that describes</p><p>what part of the body it must be worn on to function. A normal</p><p>humanoid creature has twelve body slots, enumerated here with</p><p>some examples of the kinds of items that might be worn there (for</p><p>nonhumanoid creatures, see Size and Shape, below).</p><p> Arms: armbands, bracelets, bracers.</p><p> Body: armor, robes.</p><p> Face: goggles, lenses, masks, spectacles, third eyes.</p><p> Feet: boots, sandals, shoes, slippers.</p><p> Hands: gauntlets, gloves.</p><p> Head: circlets, crowns, hats, headbands, helmets,</p><p>phylacteries.</p><p> Rings (2 slots): rings.</p><p> Shoulders: capes, cloaks, mantles, shawls.</p><p> Throat: amulets, badges, brooches, collars, medals, medallions,</p><p>necklaces, pendants, periapts, scarabs, scarfs, torcs.</p><p> Torso: shirts, tunics, vests, vestments.</p><p> Waist: belts, girdles, sashes.</p><p><strong> Each body slot can accommodate only a single active magic </strong></p><p><strong>item (except for the rings body slot, which allows two active rings, </strong></p><p><strong>worn one on each hand or both on the same hand). Additional </strong></p><p><strong>magic items could be worn in the same body slot, <u>but only the </u></strong></p><p><strong><u>first-worn item confers its magical abilities upon the wearer.</u></strong></p><p> Some body slots are described as a matched pair of body parts</p><p>(such as arms, feet, or hands). If an item uses one of these body</p><p>slots, it takes up both “halves” of the body slot even if worn on</p><p>only one of the pair. For example, a glove of storing takes up the</p><p>entire hands body slot, even though it’s only one glove. Similarly,</p><p>items that come in pairs must be worn together in order to func-</p><p>tion—wearing a single gauntlet of ogre power has no effect.</p><p> The Magic Item Record Sheet on page 286 indicates all the valid</p><p>body slots on a character. Feel free to photocopy this page for your</p><p>personal use; it can provide a useful visual aid to remember what</p><p>your character is wearing and where.</p><p> Some items—particularly those that have a limited number</p><p>of uses per day—indicate that they must be worn for a certain</p><p>length of time before they can be used. This attunement period</p><p>prevents characters from treating them as disposable tools to be</p><p>donned and stowed repeatedly throughout the day.</p><p>[/spoiler]</p><p>The rule is pretty clear, but it covers both scenarios where stacking items on a slot could come up. No they use the same slot [and won't fit] / no they use the same slot [and it doesn't matter if they both fit at the same time]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9216935, member: 93670"] The colorfully highlighted bit is the part that inverts the meaning from what you described in post [URL='https://www.enworld.org/threads/2024-needs-to-end-2014s-passive-aggressive-efforts-to-remove-magic-items-other-elements-from-d-d.701455/post-9216848']302[/URL]. Actually quoting and not seeing the relevance of the below highlighted section is a nice touch demonstrating why the 5e dmg141 method is an such a failure when it comes to supporting the gm in locking down stacking when the GM wants to use magic item stacking in a way that needs it. The GM simply saying no, they use the same slot leaves no room for the arguments you attribute to me describing in 302, There is no room for it because it did not try to insert "common sense". Here is the rule to show why that would be the case. [spoiler="body slots rule text"] BODY SLOTS Each item’s description has a Body Slot entry that describes what part of the body it must be worn on to function. A normal humanoid creature has twelve body slots, enumerated here with some examples of the kinds of items that might be worn there (for nonhumanoid creatures, see Size and Shape, below). Arms: armbands, bracelets, bracers. Body: armor, robes. Face: goggles, lenses, masks, spectacles, third eyes. Feet: boots, sandals, shoes, slippers. Hands: gauntlets, gloves. Head: circlets, crowns, hats, headbands, helmets, phylacteries. Rings (2 slots): rings. Shoulders: capes, cloaks, mantles, shawls. Throat: amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs. Torso: shirts, tunics, vests, vestments. Waist: belts, girdles, sashes. [B] Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each hand or both on the same hand). Additional magic items could be worn in the same body slot, [U]but only the first-worn item confers its magical abilities upon the wearer.[/U][/B] Some body slots are described as a matched pair of body parts (such as arms, feet, or hands). If an item uses one of these body slots, it takes up both “halves” of the body slot even if worn on only one of the pair. For example, a glove of storing takes up the entire hands body slot, even though it’s only one glove. Similarly, items that come in pairs must be worn together in order to func- tion—wearing a single gauntlet of ogre power has no effect. The Magic Item Record Sheet on page 286 indicates all the valid body slots on a character. Feel free to photocopy this page for your personal use; it can provide a useful visual aid to remember what your character is wearing and where. Some items—particularly those that have a limited number of uses per day—indicate that they must be worn for a certain length of time before they can be used. This attunement period prevents characters from treating them as disposable tools to be donned and stowed repeatedly throughout the day. [/spoiler] The rule is pretty clear, but it covers both scenarios where stacking items on a slot could come up. No they use the same slot [and won't fit] / no they use the same slot [and it doesn't matter if they both fit at the same time] [/QUOTE]
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