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General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="James Gasik" data-source="post: 9217142" data-attributes="member: 6877472"><p>Oh absolutely, a magic item can make it very difficult to challenge a party. One of my 5e characters is a Fighter/Rogue who managed to get a Broom of Flying and a Robe of Eyes from Storm King's Thunder. An encounter with invisible Duergar assassins was completely upended when I pointed out to the DM that I could see invisible enemies, and thanks to advantage, my passive Perception was easily able to foil their Stealth. Not to mention (given the lack of guidance for the limitations of the Broom) the mobility of being able to fly.</p><p></p><p>On the other hand, if I hadn't had the Robe, our Cleric would have been ganked on the surprise round (it was only my question of how the Duergar got so close that reversed this fate) and our adventure could have ended with that encounter- so it kind of cuts both ways.</p><p></p><p>Which is why guidance for magic items is so important. To know what to make available to the players, when, and why. Now if your point is, you think using magic items can be more problematic than not, that's a very old debate that I don't think there's a clear answer to.</p><p></p><p>Gary Gygax warned against cutting casters too many breaks, and against "Monty Haul" campaigns. But he also added a plethora of fantastic treasures to the game, some of which clearly exist as rules patches (intelligent magic weapons, class-specific items, random tables weighted to support some classes more than others, bags of holding, murlynd's spoons, portable holes, helms of underwater action, winged boots, Daern's Instant Fortress and many more). DM's have, then, for years, effed around and found out what happens if you aren't careful with magic items, and presumably, figured out what they needed to do to run games with fewer or even no magic items.</p><p></p><p>The DMG could well afford to include some of this wisdom in more detail.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9217142, member: 6877472"] Oh absolutely, a magic item can make it very difficult to challenge a party. One of my 5e characters is a Fighter/Rogue who managed to get a Broom of Flying and a Robe of Eyes from Storm King's Thunder. An encounter with invisible Duergar assassins was completely upended when I pointed out to the DM that I could see invisible enemies, and thanks to advantage, my passive Perception was easily able to foil their Stealth. Not to mention (given the lack of guidance for the limitations of the Broom) the mobility of being able to fly. On the other hand, if I hadn't had the Robe, our Cleric would have been ganked on the surprise round (it was only my question of how the Duergar got so close that reversed this fate) and our adventure could have ended with that encounter- so it kind of cuts both ways. Which is why guidance for magic items is so important. To know what to make available to the players, when, and why. Now if your point is, you think using magic items can be more problematic than not, that's a very old debate that I don't think there's a clear answer to. Gary Gygax warned against cutting casters too many breaks, and against "Monty Haul" campaigns. But he also added a plethora of fantastic treasures to the game, some of which clearly exist as rules patches (intelligent magic weapons, class-specific items, random tables weighted to support some classes more than others, bags of holding, murlynd's spoons, portable holes, helms of underwater action, winged boots, Daern's Instant Fortress and many more). DM's have, then, for years, effed around and found out what happens if you aren't careful with magic items, and presumably, figured out what they needed to do to run games with fewer or even no magic items. The DMG could well afford to include some of this wisdom in more detail. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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