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*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Yaarel" data-source="post: 9217577" data-attributes="member: 58172"><p>Remember, right now the math assumes zero magic items.</p><p></p><p>The proposal is for a "safe amount" of magic items that the official math expects.</p><p></p><p>I cant cry about too few magic items because spell slots work the same way. You pick your favorites for flavor and usefulness, and the rest remain largely unused, but are available for situational oddities. Same with magic item attunements.</p><p></p><p>With regard to increasing attunement by tier, might as well simply use the proficiency. So two items at the lowest tier, upto six items at the highest tier.</p><p></p><p>Back to a "safe" math expectation, only one attunementment can be the current tier. So at the lowest tier 1-4, only one item can be from levels 1-4, the other item must be level 0 common. At the highest tier 17-20, only one item can be from levels 17-20, and the rest of the items must be from lower levels.</p><p></p><p>The highest magical bonus is proficiency/2, so a +1 sword at the lowest tier and so on.</p><p></p><p>Any magic item whose tier is too high is unattunable (unless a DM says otherwise), and is unexpected by the math.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Yaarel, post: 9217577, member: 58172"] Remember, right now the math assumes zero magic items. The proposal is for a "safe amount" of magic items that the official math expects. I cant cry about too few magic items because spell slots work the same way. You pick your favorites for flavor and usefulness, and the rest remain largely unused, but are available for situational oddities. Same with magic item attunements. With regard to increasing attunement by tier, might as well simply use the proficiency. So two items at the lowest tier, upto six items at the highest tier. Back to a "safe" math expectation, only one attunementment can be the current tier. So at the lowest tier 1-4, only one item can be from levels 1-4, the other item must be level 0 common. At the highest tier 17-20, only one item can be from levels 17-20, and the rest of the items must be from lower levels. The highest magical bonus is proficiency/2, so a +1 sword at the lowest tier and so on. Any magic item whose tier is too high is unattunable (unless a DM says otherwise), and is unexpected by the math.[/QUOTE] [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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