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General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="CapnZapp" data-source="post: 9218286" data-attributes="member: 12731"><p>Sure absolutely.</p><p></p><p>And yes, I have only engaged with two rather specific issues: other than rational pricing the specific suggestion "bring back body slots". I am fully aware saying "that might not be the solution you're looking for" isn't actually a solution. It's only meant as a way to perhaps not spend energy better spent on other things.</p><p></p><p>If we discuss in general, I honestly don't think WotC is interested in providing much more detailed advice to DMs wanting to use magic items.</p><p></p><p>I don't defend that stance and I'm not saying it's right. I think WotC are perfectly content having the cake while also eating it; meaning in this instance they don't want to issue specific advice because a) that is a lot of work b) that opens them up to criticism and c) it can cause the customer base's perception of the game to move towards the "too complex for me" position.</p><p></p><p>Again, not defending this stance. The game absolutely <em>is</em> complex and addressing that complexity would be the intellectually honest thing to do. However, I believe WotC has decided they can live with this given the astounding influx of new customers. Whether they will realize in time that these new customers might expect more in 2024 than they did in 2014 is of course another question entirely.</p><p></p><p>I certainly am not holding my breath. If they only added (rational, utility-derived) prices for the magic items in the DMG (thereby setting a precedent for every subsequently published item), that's all I ask for personally. (I can even live with this price being expressed as a number from 1-20 rather than specific gold amounts so different GMs can feature different <a href="https://en.wikipedia.org/wiki/Big_Mac_Index" target="_blank">Big Mac indices</a> in their various campaign worlds.)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9218286, member: 12731"] Sure absolutely. And yes, I have only engaged with two rather specific issues: other than rational pricing the specific suggestion "bring back body slots". I am fully aware saying "that might not be the solution you're looking for" isn't actually a solution. It's only meant as a way to perhaps not spend energy better spent on other things. If we discuss in general, I honestly don't think WotC is interested in providing much more detailed advice to DMs wanting to use magic items. I don't defend that stance and I'm not saying it's right. I think WotC are perfectly content having the cake while also eating it; meaning in this instance they don't want to issue specific advice because a) that is a lot of work b) that opens them up to criticism and c) it can cause the customer base's perception of the game to move towards the "too complex for me" position. Again, not defending this stance. The game absolutely [I]is[/I] complex and addressing that complexity would be the intellectually honest thing to do. However, I believe WotC has decided they can live with this given the astounding influx of new customers. Whether they will realize in time that these new customers might expect more in 2024 than they did in 2014 is of course another question entirely. I certainly am not holding my breath. If they only added (rational, utility-derived) prices for the magic items in the DMG (thereby setting a precedent for every subsequently published item), that's all I ask for personally. (I can even live with this price being expressed as a number from 1-20 rather than specific gold amounts so different GMs can feature different [URL='https://en.wikipedia.org/wiki/Big_Mac_Index']Big Mac indices[/URL] in their various campaign worlds.) [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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