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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Yaarel" data-source="post: 9218908" data-attributes="member: 58172"><p>I think attunement points can work too. Apparently Pathfinder does it this way.</p><p></p><p></p><p>That said, using 5e mechanics offers advantages, in addition to familiarity.</p><p></p><p>Using the Proficiency Bonus in various ways is popular.</p><p></p><p>The number of attunable magic items = Proficiency Bonus. The mechanic supplies numbers are about right for magic items. And a higher number of magic items at a higher tier feels appropriate. I like only allowing two attunable items during the Student tier 1−4. (The background tier at level 0 would only allow one magic item.) At the same time, having six magic items at the Legend tier 17−20 seems appropriate too.</p><p></p><p>To make the tier the ceiling for what is currently attunable, helps prevent magic items that turn out to be too powerful and gamebreaking. No magic items are attunable if from a higher than current tier.</p><p></p><p>Allowing only one magic item from a characters current tier, helps stabilize the expected math, and helps reduce unexpected combos.</p><p></p><p>Allowing the other magic items from the lower tiers than current, allows for powerful and diverse items, but stays safer for the game engine balance.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9218908, member: 58172"] I think attunement points can work too. Apparently Pathfinder does it this way. That said, using 5e mechanics offers advantages, in addition to familiarity. Using the Proficiency Bonus in various ways is popular. The number of attunable magic items = Proficiency Bonus. The mechanic supplies numbers are about right for magic items. And a higher number of magic items at a higher tier feels appropriate. I like only allowing two attunable items during the Student tier 1−4. (The background tier at level 0 would only allow one magic item.) At the same time, having six magic items at the Legend tier 17−20 seems appropriate too. To make the tier the ceiling for what is currently attunable, helps prevent magic items that turn out to be too powerful and gamebreaking. No magic items are attunable if from a higher than current tier. Allowing only one magic item from a characters current tier, helps stabilize the expected math, and helps reduce unexpected combos. Allowing the other magic items from the lower tiers than current, allows for powerful and diverse items, but stays safer for the game engine balance. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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