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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Yaarel" data-source="post: 9220116" data-attributes="member: 58172"><p>Having to swap character <em>stats</em> when swapping a magic item is a chore.</p><p></p><p>I do this anyway for the AC of most of my characters, such as for when the spells <em>Mage Armor</em> and <em>Shield</em> may or may not be in effect, along with other variables.</p><p></p><p>Perhaps an adjustment to the character sheet helps. There can be places for various temporary "special" bonuses that additionally have a location for the overall result while the temporary bonus is in effect.</p><p></p><p>Example, the "typical" AC is in the main space for it. But there would also be several "special" spaces where one can add alternate ACs depending on each magic item that may or may not be in play.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9220116, member: 58172"] Having to swap character [I]stats[/I] when swapping a magic item is a chore. I do this anyway for the AC of most of my characters, such as for when the spells [I]Mage Armor[/I] and [I]Shield[/I] may or may not be in effect, along with other variables. Perhaps an adjustment to the character sheet helps. There can be places for various temporary "special" bonuses that additionally have a location for the overall result while the temporary bonus is in effect. Example, the "typical" AC is in the main space for it. But there would also be several "special" spaces where one can add alternate ACs depending on each magic item that may or may not be in play. [/QUOTE]
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Community
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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