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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="Yaarel" data-source="post: 9220244" data-attributes="member: 58172"><p>[USER=93670]@tetrasodium[/USER]</p><p></p><p>I agree with some of the points of your original post. 5e 2014 tries to have it both ways. On the one hand, it says, magic items are completely unnecessary − see the math ignores them. On the other hand, it says, magic items are everywhere, in every official adventure, and much of the DMs Guide is random tables for them. What seems to be missing is a systematic and rational way for a DM to "safely" introduce magic items into the game.</p><p></p><p>I feel 2024 can benefit from a more comprehensive approach to magic items. I am looking at an approach that is "modest" and "safe". One that makes it clear that the game assumes the presence of magic items, but is as nondisruptive as possible. Then it should be easy for a DM to introduce the prescribed number and tiers of magic items without worries. It should be easy for an other DM to remove these magic items by replacing them with innate magic, extra feats, nonmagical masterworks, or technology. Oppositely it should be easy for yet an other DM to increase the quantity and leveling tier of magic items.</p><p></p><p>So when talking about any default magic items for 5e, I am look for a middleway, something low-key, solid, and incremental, rather than for some mathematical powderkeg or total absence.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9220244, member: 58172"] [USER=93670]@tetrasodium[/USER] I agree with some of the points of your original post. 5e 2014 tries to have it both ways. On the one hand, it says, magic items are completely unnecessary − see the math ignores them. On the other hand, it says, magic items are everywhere, in every official adventure, and much of the DMs Guide is random tables for them. What seems to be missing is a systematic and rational way for a DM to "safely" introduce magic items into the game. I feel 2024 can benefit from a more comprehensive approach to magic items. I am looking at an approach that is "modest" and "safe". One that makes it clear that the game assumes the presence of magic items, but is as nondisruptive as possible. Then it should be easy for a DM to introduce the prescribed number and tiers of magic items without worries. It should be easy for an other DM to remove these magic items by replacing them with innate magic, extra feats, nonmagical masterworks, or technology. Oppositely it should be easy for yet an other DM to increase the quantity and leveling tier of magic items. So when talking about any default magic items for 5e, I am look for a middleway, something low-key, solid, and incremental, rather than for some mathematical powderkeg or total absence. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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