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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="EzekielRaiden" data-source="post: 9221701" data-attributes="member: 6790260"><p>Ah, is that what we're calling it now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>TBH, D&D has needed a refactor of its stats since 3e at least. Even 4e's solution, while functional, was at least half-kludge (just add one of your prime stats to important things.) 13A has the interesting approach of making AC, mental defense, and physical defense (which is <em>loosely</em> analogous to Fortitude and Reflex mushed together) each key off of the <em>middle</em> of three stats, rather than a single stat or best-of-two.</p><p></p><p>But it really just...Dexterity and Wisdom are MASSIVELY overloaded while Int has slowly been whittled to almost nothing, and Con bled dry of everything except HP and some Fortitude-type stuff.</p><p></p><p>Personally, I would re-factor things into</p><p></p><p>Might (Str + Con, since there's no Str-based character who doesn't also value Con)</p><p>Dexterity (precision, grace, etc.)</p><p>Speed (exactly what it says on the tin)</p><p>Presence (Cha + resistance aspects of Wisdom)</p><p>Awareness (observing parts of Int and Wisdom)</p><p>Wits (thinky parts of Int and Wisdom)</p><p></p><p>Arguably, these are each nice pairs for one another. Might and Presence are physical/mental <em>power</em>, your ability to exert yourself on the world. Dexterity/Awareness are physical/mental precision, your ability to work carefully. And Speed/Wits are physical/mental <em>quickness</em>, your ability to get from intent to result as soon as possible.</p><p></p><p>But I know there are a lot of folks who would just reject this completely, unfortunately.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9221701, member: 6790260"] Ah, is that what we're calling it now? ;) TBH, D&D has needed a refactor of its stats since 3e at least. Even 4e's solution, while functional, was at least half-kludge (just add one of your prime stats to important things.) 13A has the interesting approach of making AC, mental defense, and physical defense (which is [I]loosely[/I] analogous to Fortitude and Reflex mushed together) each key off of the [I]middle[/I] of three stats, rather than a single stat or best-of-two. But it really just...Dexterity and Wisdom are MASSIVELY overloaded while Int has slowly been whittled to almost nothing, and Con bled dry of everything except HP and some Fortitude-type stuff. Personally, I would re-factor things into Might (Str + Con, since there's no Str-based character who doesn't also value Con) Dexterity (precision, grace, etc.) Speed (exactly what it says on the tin) Presence (Cha + resistance aspects of Wisdom) Awareness (observing parts of Int and Wisdom) Wits (thinky parts of Int and Wisdom) Arguably, these are each nice pairs for one another. Might and Presence are physical/mental [I]power[/I], your ability to exert yourself on the world. Dexterity/Awareness are physical/mental precision, your ability to work carefully. And Speed/Wits are physical/mental [I]quickness[/I], your ability to get from intent to result as soon as possible. But I know there are a lot of folks who would just reject this completely, unfortunately. [/QUOTE]
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Community
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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