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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="CapnZapp" data-source="post: 9224708" data-attributes="member: 12731"><p>Just saw Treantmonks vid on DC20. And how it reduces attributes to just four.</p><p></p><p>Man, I don't know. All the D&D clones that try to reduce attributes miss one super important thing: </p><p></p><p>You need many attributes to support different classes. And a class-less D&D just isn't D&D at all. </p><p></p><p>Take d20 Call of Cthulhu as an example. You have just two classes: Offense and Defense. That's super generic and super bland. And they fail to evoke the tropes and archetypes of both D&D and CoC at the same time. An epic fail.</p><p></p><p>You want several highly (or at least mostly) specific classes playing on different combos of attributes. </p><p></p><p>With only four or even three attributes (Body, Heart and Soul? Physical, Mental and Spiritual?) you basically negate the core of the D&D experience. </p><p></p><p>While I do think the iconic six attributes could be tweaked, I'm not even gonna start. The six attributes will remain as is, as long as D&D remains recognizably D&D at least. What I mean is, I see zero chance the six abilities will be tweaked. Chucked outright maybe, but not tweaked.</p><p></p><p>Shame, since tweaked would be good while chucked would be catastrophic. So Str, Con, Dex, Int, Wis, Cha it is.</p><p></p><p>And DC20 is making the same cardinal error as so many would-be D&D killers before it: it immediately ceases to feel like D&D. Man there's some good ideas there. If only they kept the core framework recognizable as D&D... :-/</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9224708, member: 12731"] Just saw Treantmonks vid on DC20. And how it reduces attributes to just four. Man, I don't know. All the D&D clones that try to reduce attributes miss one super important thing: You need many attributes to support different classes. And a class-less D&D just isn't D&D at all. Take d20 Call of Cthulhu as an example. You have just two classes: Offense and Defense. That's super generic and super bland. And they fail to evoke the tropes and archetypes of both D&D and CoC at the same time. An epic fail. You want several highly (or at least mostly) specific classes playing on different combos of attributes. With only four or even three attributes (Body, Heart and Soul? Physical, Mental and Spiritual?) you basically negate the core of the D&D experience. While I do think the iconic six attributes could be tweaked, I'm not even gonna start. The six attributes will remain as is, as long as D&D remains recognizably D&D at least. What I mean is, I see zero chance the six abilities will be tweaked. Chucked outright maybe, but not tweaked. Shame, since tweaked would be good while chucked would be catastrophic. So Str, Con, Dex, Int, Wis, Cha it is. And DC20 is making the same cardinal error as so many would-be D&D killers before it: it immediately ceases to feel like D&D. Man there's some good ideas there. If only they kept the core framework recognizable as D&D... :-/ [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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