Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9249575" data-attributes="member: 12731"><p>Well, yes, ... and no.</p><p></p><p>I fully agree that as soon as the fighter gets +3 armor with a +3 shield, the game goes out of whack.</p><p></p><p>But a simple limit of "max three things with attunement" just becomes so restrictive it ceases to be any fun. When you already have three good attunement items, every new piece of loot becomes one out of two things:</p><ul> <li data-xf-list-type="ul">vendor loot (because it doesn't represent enough of an upgrade). Even if it is a seriously cool item with interesting powers, it's a hard sell to give up something with a basic bonus to "everything" for it.</li> <li data-xf-list-type="ul">OP stuff (because in order to entice you, new items need to be ever-more "better")</li> </ul><p></p><p>If the attunement system instead had some measure of nuance, it would be much easier to remain enthusiastic about new loot.</p><p></p><p>Just a quick and dirty example to show what I mean:</p><p></p><p>Imagine you have 10 attunement points.</p><p></p><p>Most "major" items that today require (and deserve) an attunement slot now costs 3 attunement points. But now you have design space for items that require only 2 or 1 attunement points.</p><p></p><p>(You also have design space for items that <em>increase </em>your number of attunement points, for those campaigns that like more magical power. A +1 increase is much less disruptive than a vanilla +1 attunement slot item)</p><p></p><p>If the item provides a colorful and appropriate bonus to some secondary ability or enhances your roleplaying potential, but does not make you significantly better in combat, say, that item could be a 1-point item.</p><p></p><p>Now one player could opt for three "big" items, while another player could go for many smaller items that maybe are "cooler" but doesn't provide core bonuses (to attacks, spell saves, or AC).</p><p></p><p>+3 plate mail should in this system easily be 6 or more attunement points, driving home the point that you need to make some serious compromises to be allowed such a disruptive item. And if you have even stronger opinions about this item, Horwath, make it an 11 point item... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9249575, member: 12731"] Well, yes, ... and no. I fully agree that as soon as the fighter gets +3 armor with a +3 shield, the game goes out of whack. But a simple limit of "max three things with attunement" just becomes so restrictive it ceases to be any fun. When you already have three good attunement items, every new piece of loot becomes one out of two things: [LIST] [*]vendor loot (because it doesn't represent enough of an upgrade). Even if it is a seriously cool item with interesting powers, it's a hard sell to give up something with a basic bonus to "everything" for it. [*]OP stuff (because in order to entice you, new items need to be ever-more "better") [/LIST] If the attunement system instead had some measure of nuance, it would be much easier to remain enthusiastic about new loot. Just a quick and dirty example to show what I mean: Imagine you have 10 attunement points. Most "major" items that today require (and deserve) an attunement slot now costs 3 attunement points. But now you have design space for items that require only 2 or 1 attunement points. (You also have design space for items that [I]increase [/I]your number of attunement points, for those campaigns that like more magical power. A +1 increase is much less disruptive than a vanilla +1 attunement slot item) If the item provides a colorful and appropriate bonus to some secondary ability or enhances your roleplaying potential, but does not make you significantly better in combat, say, that item could be a 1-point item. Now one player could opt for three "big" items, while another player could go for many smaller items that maybe are "cooler" but doesn't provide core bonuses (to attacks, spell saves, or AC). +3 plate mail should in this system easily be 6 or more attunement points, driving home the point that you need to make some serious compromises to be allowed such a disruptive item. And if you have even stronger opinions about this item, Horwath, make it an 11 point item... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
Top