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General Tabletop Discussion
*Dungeons & Dragons
2024 PHB Background discussion
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<blockquote data-quote="Benjamin Olson" data-source="post: 8737163" data-attributes="member: 6988941"><p>Background specific languages are definitely, extremely silly. That said it's hard to know to what degree they are intended (and will be interpreted) as <em>the suggested</em> backgrounds, or <em>the </em>backgrounds, versus just examples of the sort of background players could make. The all adventurers are trilingual at a minimum idea is also silly.</p><p></p><p>The system is more modular than ever in principle. I like that on the customizeability front.</p><p></p><p>I think there should be a default, fits any background feat (my suggestion elsewhere was expertise in your two background skills), with subbing it out for a different level 1 feat presented as an advanced option. Feats are great, but it's a whole additional system with major opportunity costs that new players have to wrap their minds around to build a custom background and I think it can be simpler than that.</p><p></p><p>I am curious if traits, bonds, ideals, and flaws are going the way of the dodo. On the one hand they are a barrier to creating custom backgrounds and I rarely used them myself. On the other hand some players, particularly those new to roleplaying, definitely found them an inspiration. They were also a lot of what potentially gave the thematics of background actual weight on a character.</p><p></p><p>I do kind of feel like if everything about a background is completely modular and custom what is the point of putting it all in a package and calling it a background rather than just giving people a list of additional things beyond race and class to choose. Particularly this seems silly in terms of the choose a "background then choose a language" presentation. Why not just have every background tell you to choose two languages?</p><p></p><p>So I guess on the one hand I like backgrounds being more modular, but on the other hand completely modular backgrounds cease to be a coherent thing beyond the will of people to make character building decisions based around being true to whatever background they dream up.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8737163, member: 6988941"] Background specific languages are definitely, extremely silly. That said it's hard to know to what degree they are intended (and will be interpreted) as [I]the suggested[/I] backgrounds, or [I]the [/I]backgrounds, versus just examples of the sort of background players could make. The all adventurers are trilingual at a minimum idea is also silly. The system is more modular than ever in principle. I like that on the customizeability front. I think there should be a default, fits any background feat (my suggestion elsewhere was expertise in your two background skills), with subbing it out for a different level 1 feat presented as an advanced option. Feats are great, but it's a whole additional system with major opportunity costs that new players have to wrap their minds around to build a custom background and I think it can be simpler than that. I am curious if traits, bonds, ideals, and flaws are going the way of the dodo. On the one hand they are a barrier to creating custom backgrounds and I rarely used them myself. On the other hand some players, particularly those new to roleplaying, definitely found them an inspiration. They were also a lot of what potentially gave the thematics of background actual weight on a character. I do kind of feel like if everything about a background is completely modular and custom what is the point of putting it all in a package and calling it a background rather than just giving people a list of additional things beyond race and class to choose. Particularly this seems silly in terms of the choose a "background then choose a language" presentation. Why not just have every background tell you to choose two languages? So I guess on the one hand I like backgrounds being more modular, but on the other hand completely modular backgrounds cease to be a coherent thing beyond the will of people to make character building decisions based around being true to whatever background they dream up. [/QUOTE]
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