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*Dungeons & Dragons
2024 PHB/DMG/MM art/layout: like or dislike?
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<blockquote data-quote="Kurotowa" data-source="post: 9461369" data-attributes="member: 27957"><p>It's a bit of a gamble, going against the dominant tropes and established genres of a medium. Most of the time it falls flat on its face because it's not something the audience wanted or understands. Occasionally it becomes a cult classic, as it finds a rather small but underserved audience that's hungry for something to their specific tastes. Once in a very rare while it's an absolute smash hit and establishes a brand new genre and a whole new set of tropes that other people follow for years to come. Your Lord of the Rings or Star Wars or Sailor Moon.</p><p></p><p>As a society, we depend on artists collectively taking these gambles in order to advance the culture. As a specific artist or business, too many losing gambles means you're flat broke or out of business. Now, the artistic drive is enough that there's always going to be people trying to realize their vision even when it's off the beaten path. But that's usually done by scrappy upstarts without too much to lose. The established players almost always want safer bets, or at least what they <em>think</em> are safer bets.</p><p></p><p>What I'm saying is, as much as I respect the mechanical craft of Revised 5e, I'm not expecting WotC to be a trailblazer. They're going to sit comfortably on their market dominance, let other people gamble on the risk/reward of the wildly experimental ideas, and either hire or imitate the most successful of them.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9461369, member: 27957"] It's a bit of a gamble, going against the dominant tropes and established genres of a medium. Most of the time it falls flat on its face because it's not something the audience wanted or understands. Occasionally it becomes a cult classic, as it finds a rather small but underserved audience that's hungry for something to their specific tastes. Once in a very rare while it's an absolute smash hit and establishes a brand new genre and a whole new set of tropes that other people follow for years to come. Your Lord of the Rings or Star Wars or Sailor Moon. As a society, we depend on artists collectively taking these gambles in order to advance the culture. As a specific artist or business, too many losing gambles means you're flat broke or out of business. Now, the artistic drive is enough that there's always going to be people trying to realize their vision even when it's off the beaten path. But that's usually done by scrappy upstarts without too much to lose. The established players almost always want safer bets, or at least what they [I]think[/I] are safer bets. What I'm saying is, as much as I respect the mechanical craft of Revised 5e, I'm not expecting WotC to be a trailblazer. They're going to sit comfortably on their market dominance, let other people gamble on the risk/reward of the wildly experimental ideas, and either hire or imitate the most successful of them. [/QUOTE]
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2024 PHB/DMG/MM art/layout: like or dislike?
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