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General Tabletop Discussion
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2024 PHB Feats and Misc discussion
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<blockquote data-quote="Ruin Explorer" data-source="post: 8737487" data-attributes="member: 18"><p>Thinking out loud here:</p><p></p><p>1) If you don't get like, into the bottom 50% of your HP with some regularity it doesn't <em>really </em>matter how many HP you have (above level 1/2) because it's so unlikely you'll be one-shot or even two-shot. And that's a lot of PCs, in my experience. So they have this higher number but it's not actually helping them most of the time, because like, quite often it's the same number of actual hits to kill them, or very close. Ironically the higher the damage-per-hit the less it's likely those extra HP will matter too. This is actually part of why D&D works so well with classes with significantly different HP values (not all games do).</p><p></p><p>2) Toughness (and Dwarf) don't help you to regain HPs (unlike CON, which helps with HD healing at the least). They just give you a higher initial max. So both HD healing and magical healing only heals the same exact amount as PCs without those Feats. So the extra HP only count "once per day", as it were, assuming a Long Rest. Like, two level 6 Fighters, a Toughness one has 12 HP more - but only once per day and quite likely on a tough day, both those Fighters go through more than 100% of their HP, what with Second Wind, magical healing, and HD healing.</p><p></p><p>Add in the "incautious driving" factor, because the guy who has 20% more HP is probably going to worry less about damage, even when he should worry, and I think that accounts for most of it. I think the "doesn't help you regain HPs" thing is particularly part of what makes this rather trap-y. I guess I will suggest that it should add to HD HP rolls at the very least in the Feedback.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8737487, member: 18"] Thinking out loud here: 1) If you don't get like, into the bottom 50% of your HP with some regularity it doesn't [I]really [/I]matter how many HP you have (above level 1/2) because it's so unlikely you'll be one-shot or even two-shot. And that's a lot of PCs, in my experience. So they have this higher number but it's not actually helping them most of the time, because like, quite often it's the same number of actual hits to kill them, or very close. Ironically the higher the damage-per-hit the less it's likely those extra HP will matter too. This is actually part of why D&D works so well with classes with significantly different HP values (not all games do). 2) Toughness (and Dwarf) don't help you to regain HPs (unlike CON, which helps with HD healing at the least). They just give you a higher initial max. So both HD healing and magical healing only heals the same exact amount as PCs without those Feats. So the extra HP only count "once per day", as it were, assuming a Long Rest. Like, two level 6 Fighters, a Toughness one has 12 HP more - but only once per day and quite likely on a tough day, both those Fighters go through more than 100% of their HP, what with Second Wind, magical healing, and HD healing. Add in the "incautious driving" factor, because the guy who has 20% more HP is probably going to worry less about damage, even when he should worry, and I think that accounts for most of it. I think the "doesn't help you regain HPs" thing is particularly part of what makes this rather trap-y. I guess I will suggest that it should add to HD HP rolls at the very least in the Feedback. [/QUOTE]
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