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2024 Player's Handbook preview: "New Spells"
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<blockquote data-quote="Chaosmancer" data-source="post: 9391108" data-attributes="member: 6801228"><p>Chain Lightning is doing decent damage for its level, being very targeted is a nice boost to it, so it doesn't need to do as much damage, because it always hits only who you want to hit.</p><p></p><p>Otilukes is under-performing, the ability to throw it is useless (you can't get it further than the radius of the spell) and the damage is too low. I raised it to be 12d6 instead of 10d6, and basically ignored the "make a marble" part of it. The freezing people in water part is niche, but counted toward utility.</p><p></p><p>Circle of Death under-performs by A LOT. IT does the same damage as a 3rd level spell. I ended up making three changes. 1) The spell ignores all cover. 2) Increased the damage to 10d6 from 8d6. 3) No one who fails the save can regain hp for 1 minute. This is because I didn't want to just push the damage to where it should be, and instead wanted to give the spell some unique flavor. As for what the damage should be... probably at least 12d6 baseline. </p><p></p><p>Prismatic Spray seems to be fine, you have a low chance of dealing 20d6 which is huge, as well as a potential banishment or petrification. I didn't end up altering it much. Might get away with bumping the damage rays to 11d6.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9391108, member: 6801228"] Chain Lightning is doing decent damage for its level, being very targeted is a nice boost to it, so it doesn't need to do as much damage, because it always hits only who you want to hit. Otilukes is under-performing, the ability to throw it is useless (you can't get it further than the radius of the spell) and the damage is too low. I raised it to be 12d6 instead of 10d6, and basically ignored the "make a marble" part of it. The freezing people in water part is niche, but counted toward utility. Circle of Death under-performs by A LOT. IT does the same damage as a 3rd level spell. I ended up making three changes. 1) The spell ignores all cover. 2) Increased the damage to 10d6 from 8d6. 3) No one who fails the save can regain hp for 1 minute. This is because I didn't want to just push the damage to where it should be, and instead wanted to give the spell some unique flavor. As for what the damage should be... probably at least 12d6 baseline. Prismatic Spray seems to be fine, you have a low chance of dealing 20d6 which is huge, as well as a potential banishment or petrification. I didn't end up altering it much. Might get away with bumping the damage rays to 11d6. [/QUOTE]
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2024 Player's Handbook preview: "New Spells"
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