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2024 Player's Handbook preview: "New Spells"
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<blockquote data-quote="Warpiglet-7" data-source="post: 9391140" data-attributes="member: 7025282"><p>This option makes it too easy. Therefore the problem is that all the options don’t make it too easy?</p><p></p><p>not going to agree on this and that is ok.</p><p></p><p>We have healed in combat despite the high opportunity cost. Its last ditch.</p><p></p><p>If there is not much of an opportunity cost it’s an easy calculus. Of course healing in combat is not the best route much of the time. But if you keep me on my feet so I can recover and misty step out, mission accomplished. Or smite big or cast fireball, etc.</p><p></p><p>No one is taking big hits each round and doing puny heals as the main counter. If you heal it is strategic with some other end in mind. </p><p></p><p>As to overpowered spells, it seems better to fix them than pump other stuff up. Psychologically though no one likes nerfs. Change is usually unidirectional and I know that. </p><p></p><p>Again, this is all broad strokes but I can see the winds have changed. Much more emphasis on every round being “great” and avoiding sacrifices to win the day—-it is how it appears with extant info.</p><p></p><p>The actual publication may prove this an unnecessary worry and totally wrong!</p><p></p><p>I will keep an open mind.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9391140, member: 7025282"] This option makes it too easy. Therefore the problem is that all the options don’t make it too easy? not going to agree on this and that is ok. We have healed in combat despite the high opportunity cost. Its last ditch. If there is not much of an opportunity cost it’s an easy calculus. Of course healing in combat is not the best route much of the time. But if you keep me on my feet so I can recover and misty step out, mission accomplished. Or smite big or cast fireball, etc. No one is taking big hits each round and doing puny heals as the main counter. If you heal it is strategic with some other end in mind. As to overpowered spells, it seems better to fix them than pump other stuff up. Psychologically though no one likes nerfs. Change is usually unidirectional and I know that. Again, this is all broad strokes but I can see the winds have changed. Much more emphasis on every round being “great” and avoiding sacrifices to win the day—-it is how it appears with extant info. The actual publication may prove this an unnecessary worry and totally wrong! I will keep an open mind. [/QUOTE]
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2024 Player's Handbook preview: "New Spells"
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