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2024 Player's Handbook preview: "New Spells"
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<blockquote data-quote="FireLance" data-source="post: 9391270" data-attributes="member: 3424"><p>On the subject of <em>shield</em>, I really like the mechanics of the Soulknife's Psi-Bolstered Knack ability, and I think a few spells would be more balanced if they worked in a similar fashion. For example: </p><p></p><p><em>Shield</em>: lasts 8 hours. You create a shield of force. You are proficient with it while you wield it. When you are hit by an attack, you may roll 1d4 and add the result to your AC, potentially causing the attack to miss. Once it has turned an attack from a hit to a miss, the spell ends. </p><p></p><p><em>Bless</em>: lasts 8 hours. Each of the targets gain one Bless die, a d4. If a target misses with an attack roll, the target may roll the Bless die and add the number rolled to the attack roll, potentially turning a miss into a hit. Once a target has turned a missed attack roll into a hit, the Bless die is expended and the spell ends for that target. </p><p></p><p><em>Guidance</em>: lasts 8 hours. The target gains one Guidance die, a d4. If a target fails an ability check, the target may roll the Guidance die and add the number rolled to the check, potentially turning failure into success. Once a target has turned a failed ability check into a success, the Guidance die is expended and the spell ends. The target cannot gain another Guidance die until it has finished a short rest or a long rest. </p><p></p><p><em>Resistance</em>: lasts 8 hours. The target gains one Resistance die, a d4. If a target fails a saving throw, the target may roll the Resistance die and add the number rolled to the saving throw, potentially turning a failed saving throw into a success. Once a target has turned a failed saving throw into a success, the Resistance die is expended and the spell ends. The target cannot gain another Resistance die until it has finished a short rest or a long rest.</p></blockquote><p></p>
[QUOTE="FireLance, post: 9391270, member: 3424"] On the subject of [I]shield[/I], I really like the mechanics of the Soulknife's Psi-Bolstered Knack ability, and I think a few spells would be more balanced if they worked in a similar fashion. For example: [I]Shield[/I]: lasts 8 hours. You create a shield of force. You are proficient with it while you wield it. When you are hit by an attack, you may roll 1d4 and add the result to your AC, potentially causing the attack to miss. Once it has turned an attack from a hit to a miss, the spell ends. [I]Bless[/I]: lasts 8 hours. Each of the targets gain one Bless die, a d4. If a target misses with an attack roll, the target may roll the Bless die and add the number rolled to the attack roll, potentially turning a miss into a hit. Once a target has turned a missed attack roll into a hit, the Bless die is expended and the spell ends for that target. [I]Guidance[/I]: lasts 8 hours. The target gains one Guidance die, a d4. If a target fails an ability check, the target may roll the Guidance die and add the number rolled to the check, potentially turning failure into success. Once a target has turned a failed ability check into a success, the Guidance die is expended and the spell ends. The target cannot gain another Guidance die until it has finished a short rest or a long rest. [I]Resistance[/I]: lasts 8 hours. The target gains one Resistance die, a d4. If a target fails a saving throw, the target may roll the Resistance die and add the number rolled to the saving throw, potentially turning a failed saving throw into a success. Once a target has turned a failed saving throw into a success, the Resistance die is expended and the spell ends. The target cannot gain another Resistance die until it has finished a short rest or a long rest. [/QUOTE]
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2024 Player's Handbook preview: "New Spells"
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