Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook preview: "New Spells"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9391932" data-attributes="member: 907"><p><em>Cure ______ wounds</em> is an arcane spell in 3e, thanks to Snarf's favorite class.</p><p></p><p>That's not entirely how it works. The differences between D&D <em>shield</em> and PF2 <em>shield</em> are based on quite a few other rules differences.</p><p></p><p>First, in PF2 you have three actions per turn. If you're wielding an <strong>actual</strong> shield, you need to spend one action to Raise a Shield to get its benefit of +1 or +2 to AC (+1 for light shields or bucklers, +2 for heavy shields) until the start of your next turn. This is something anyone can do. In addition, most martial types will have the Shield Block feat, which lets them use their Reaction to actively block an attack that hits with a Raised shield. This will reduce the damage of the attack by the shield's Hardness (3 for wood, 5 for steel, more for magical shields), and then both you and the shield take the remaining damage (which might break the shield and make it useless for the rest of the fight until you can repair it, which usually takes one or more 10-minute activities). So, that's how regular shields work.</p><p></p><p>Then we get to the spell <em>shield</em>, which as already mentioned is a cantrip. When you cast it (1 action), you get a +1 bonus to AC, just like Raising a light shield. This is something you can do all day long. If you do get hit, you have the <strong>option</strong> of blocking with it, reducing the attack's damage by a small amount (generally less than a proper level-appropriate shield would), but if you do you can't cast the spell again for 10 minutes. So basically, the <em>shield</em> spell is the equivalent of having a bad physical shield, except you don't need the Shield Block feat to reduce damage, it doesn't take up a hand or any Bulk (encumbrance), and it does take a cantrip slot.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9391932, member: 907"] [I]Cure ______ wounds[/I] is an arcane spell in 3e, thanks to Snarf's favorite class. That's not entirely how it works. The differences between D&D [I]shield[/I] and PF2 [I]shield[/I] are based on quite a few other rules differences. First, in PF2 you have three actions per turn. If you're wielding an [B]actual[/B] shield, you need to spend one action to Raise a Shield to get its benefit of +1 or +2 to AC (+1 for light shields or bucklers, +2 for heavy shields) until the start of your next turn. This is something anyone can do. In addition, most martial types will have the Shield Block feat, which lets them use their Reaction to actively block an attack that hits with a Raised shield. This will reduce the damage of the attack by the shield's Hardness (3 for wood, 5 for steel, more for magical shields), and then both you and the shield take the remaining damage (which might break the shield and make it useless for the rest of the fight until you can repair it, which usually takes one or more 10-minute activities). So, that's how regular shields work. Then we get to the spell [I]shield[/I], which as already mentioned is a cantrip. When you cast it (1 action), you get a +1 bonus to AC, just like Raising a light shield. This is something you can do all day long. If you do get hit, you have the [B]option[/B] of blocking with it, reducing the attack's damage by a small amount (generally less than a proper level-appropriate shield would), but if you do you can't cast the spell again for 10 minutes. So basically, the [I]shield[/I] spell is the equivalent of having a bad physical shield, except you don't need the Shield Block feat to reduce damage, it doesn't take up a hand or any Bulk (encumbrance), and it does take a cantrip slot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook preview: "New Spells"
Top