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2024 Player's Handbook preview: "New Spells"
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<blockquote data-quote="CapnZapp" data-source="post: 9392426" data-attributes="member: 12731"><p>Thus gets to the heart of the issue right here.</p><p></p><p>Many people want their games to natch how they believe sword fights went down in history (and, of course, fictional movies and literature etc).</p><p></p><p>Everybody defending Shield basically says "just move past the AC monster to attack Squishies in the back".</p><p></p><p>This goes utterly against how these people see combat.</p><p></p><p>If a trained warriors can't prevent monsters from simply ignoring him, what even is this game??</p><p></p><p>Obviously a mighty warrior should be able to hold the monsters at bay and do his ONLY job, which is to protect his allies.</p><p></p><p>The game letting him attain AC 27 is thus a problem. Even if the spell only lasts one round, the crucial part of combat rarely lasts more than three rounds, so if three slots is enough to effectively become invincible , that is a problem.</p><p></p><p>The solution is NOT to invalidate the basic premise of what a mighty warrior represent to this category of player, and ask them to be cool with the idea "you used your reaction to cast Shield, every monster obviously knows how magic works, and they will now all just move past you to eat the Wizard in the back, thank you very much ".</p><p></p><p>A much better solution would be so that this issue doesn't happen in the first place, by insuring only the ones the spell was initially intended for, can cast it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9392426, member: 12731"] Thus gets to the heart of the issue right here. Many people want their games to natch how they believe sword fights went down in history (and, of course, fictional movies and literature etc). Everybody defending Shield basically says "just move past the AC monster to attack Squishies in the back". This goes utterly against how these people see combat. If a trained warriors can't prevent monsters from simply ignoring him, what even is this game?? Obviously a mighty warrior should be able to hold the monsters at bay and do his ONLY job, which is to protect his allies. The game letting him attain AC 27 is thus a problem. Even if the spell only lasts one round, the crucial part of combat rarely lasts more than three rounds, so if three slots is enough to effectively become invincible , that is a problem. The solution is NOT to invalidate the basic premise of what a mighty warrior represent to this category of player, and ask them to be cool with the idea "you used your reaction to cast Shield, every monster obviously knows how magic works, and they will now all just move past you to eat the Wizard in the back, thank you very much ". A much better solution would be so that this issue doesn't happen in the first place, by insuring only the ones the spell was initially intended for, can cast it. [/QUOTE]
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