Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook preview: "New Spells"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9392876" data-attributes="member: 7030563"><p>The entire fantasy genre as well as the AC hit point and damage system is against how sword fights went down (and go down) in history. </p><p></p><p>If we want historical realism on using weaponry a high magic fantasy game is not what you shoudl be playing and even if we take all magic out of it the basic weapon and AC combat system is not anything close to historically (or physically) accurate.</p><p></p><p>Further there may be some small subset of people who want historical sword fights, but that is an extremely small number, D&D is not now and never has been a good system for that and this small number, if it exists is widely countered by people who want a high magic unreal version of combat. </p><p></p><p></p><p></p><p>When I DM I usually make it a point to attack spell casters. I don't walk past the warrior because he is casting shield and has a high AC, I walk past him and take AOOs to do that regardless of what his AC is, because the casters are more dangerous.</p><p></p><p>I do this as a player too. If I am playing a martial melee PC I will teleport, or just run by the bad guy front liners and martials to attack the enemy casters. The only time I won't do this is when my allies put down an AOE (and sometimes if I go before them their options are limited because of this).</p><p></p><p>Why wouldn't you play intelligence enemies and PCs this way?</p><p></p><p> </p><p></p><p></p><p></p><p>Unless there is a chokepoint a warrior should not be able to keep monsters away from the casters and why would the monsters want to let him? </p><p></p><p></p><p></p><p>But it is not invincible, usuing Shield stops the Warrior from making AOOs, and as a defense it does nothing against shove, grapple, any save abilities or spells or most improvised actions. It hinders attacks, just like the fly spell, blink, charm and a host of other abilities that are in many ways and circumstances more effective at protecting from melee attacks. </p><p></p><p>IMO the real problem is not the warrior with the 27 AC, it is the lazy DM that just wants to hit him with a stick over and over and whether the warrior's AC is 7 or 27 those kind of tactics lead to boring combat IMO.</p><p></p><p></p><p>'</p><p>They should be eating the Wizard in the back whether the Warrior has shield or not, but regardless if you are asking how to deal with a player with shield, this is the way.</p><p></p><p></p><p></p><p>Ok, so in 5E the spell was crreated for any PC with one level in Wizard, Sorcerer, or Hexblade, 3 levels in Eldritch Knight or Arcane Trickster or anyone who takes in the magic initiate feat.</p><p></p><p>Everyone who have seen use shield to date falls inside that list of people who it was intended for any many of them have something else like armor to go along with it.</p><p></p><p>Shield does exactly what it was intended to do in combat.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9392876, member: 7030563"] The entire fantasy genre as well as the AC hit point and damage system is against how sword fights went down (and go down) in history. If we want historical realism on using weaponry a high magic fantasy game is not what you shoudl be playing and even if we take all magic out of it the basic weapon and AC combat system is not anything close to historically (or physically) accurate. Further there may be some small subset of people who want historical sword fights, but that is an extremely small number, D&D is not now and never has been a good system for that and this small number, if it exists is widely countered by people who want a high magic unreal version of combat. When I DM I usually make it a point to attack spell casters. I don't walk past the warrior because he is casting shield and has a high AC, I walk past him and take AOOs to do that regardless of what his AC is, because the casters are more dangerous. I do this as a player too. If I am playing a martial melee PC I will teleport, or just run by the bad guy front liners and martials to attack the enemy casters. The only time I won't do this is when my allies put down an AOE (and sometimes if I go before them their options are limited because of this). Why wouldn't you play intelligence enemies and PCs this way? Unless there is a chokepoint a warrior should not be able to keep monsters away from the casters and why would the monsters want to let him? But it is not invincible, usuing Shield stops the Warrior from making AOOs, and as a defense it does nothing against shove, grapple, any save abilities or spells or most improvised actions. It hinders attacks, just like the fly spell, blink, charm and a host of other abilities that are in many ways and circumstances more effective at protecting from melee attacks. IMO the real problem is not the warrior with the 27 AC, it is the lazy DM that just wants to hit him with a stick over and over and whether the warrior's AC is 7 or 27 those kind of tactics lead to boring combat IMO. ' They should be eating the Wizard in the back whether the Warrior has shield or not, but regardless if you are asking how to deal with a player with shield, this is the way. Ok, so in 5E the spell was crreated for any PC with one level in Wizard, Sorcerer, or Hexblade, 3 levels in Eldritch Knight or Arcane Trickster or anyone who takes in the magic initiate feat. Everyone who have seen use shield to date falls inside that list of people who it was intended for any many of them have something else like armor to go along with it. Shield does exactly what it was intended to do in combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook preview: "New Spells"
Top