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2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
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<blockquote data-quote="Staffan" data-source="post: 9380767" data-attributes="member: 907"><p>2014 background features were a cool idea poorly implemented. Something like half of them have some variant of "Claim to hospitality in exchange for work" as their feature.</p><p></p><p>I see the point of it, but it's going to feel weird in Eberron in particular where half-elves in particular have a culture distinct from that of either elves or humans, and most half-elves are born to two half-elven parents, and also where half-elves have different dragonmarks than either humans or elves.</p><p></p><p>Eberron half-orcs don't really have the same distinctiveness – their role in the setting is more to demonstrate the closeness of human and orc populations in the Shadow Marches. So I think the setting could better accommodate something like "half-orcs are mechanically either humans or orcs but can trade in some traits for those of the other species" than the same principle applied to half-elves.</p><p></p><p></p><p>Sounds a lot like the 3.5e Binder class. They would make short-lived pacts with otherworldly entities (not quite fiends or celestials, but <strong>weird</strong>) that would provide them with various benefits, and depending on how well they rolled to bargain they would also have to abide by certain restrictions.</p><p></p><p>I think they were a neat concept – basically being able to swap out class features much like a wizard swaps spells. But the main issue I saw was that getting a bunch of class features and proficiencies in 3.5e didn't do much for you unless you had other things to support them in the form of stats, feats, and most of all equipment. So I figure that in practice, most Binders would settle on a couple of vestiges to bind regularly and only deviate from their standard loadout in very particular circumstances.</p><p></p><p></p><p></p><p>The bard is <a href="https://www.dndbeyond.com/classes/1-bard" target="_blank">that-a-way.</a></p><p></p><p></p><p>As I recall, this was explicitly the case in 4e. I don't recall if it was cleric-specific or part of the divine power source in general, but at least clerics went through a process of being invested with divine authority, giving them the ability to use divine powers. I find this to be more interesting than the old style of being explicitly dependent on divine goodwill, because it means you can have turncoat clerics without their lack of magic being a telltale sign.</p><p></p><p>I also noted that some of the 2024 material talk about warlocks as being about "occult lore". Perhaps their Patron serves more as a teacher than a power source? That would be more interesting to me.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9380767, member: 907"] 2014 background features were a cool idea poorly implemented. Something like half of them have some variant of "Claim to hospitality in exchange for work" as their feature. I see the point of it, but it's going to feel weird in Eberron in particular where half-elves in particular have a culture distinct from that of either elves or humans, and most half-elves are born to two half-elven parents, and also where half-elves have different dragonmarks than either humans or elves. Eberron half-orcs don't really have the same distinctiveness – their role in the setting is more to demonstrate the closeness of human and orc populations in the Shadow Marches. So I think the setting could better accommodate something like "half-orcs are mechanically either humans or orcs but can trade in some traits for those of the other species" than the same principle applied to half-elves. Sounds a lot like the 3.5e Binder class. They would make short-lived pacts with otherworldly entities (not quite fiends or celestials, but [B]weird[/B]) that would provide them with various benefits, and depending on how well they rolled to bargain they would also have to abide by certain restrictions. I think they were a neat concept – basically being able to swap out class features much like a wizard swaps spells. But the main issue I saw was that getting a bunch of class features and proficiencies in 3.5e didn't do much for you unless you had other things to support them in the form of stats, feats, and most of all equipment. So I figure that in practice, most Binders would settle on a couple of vestiges to bind regularly and only deviate from their standard loadout in very particular circumstances. The bard is [URL='https://www.dndbeyond.com/classes/1-bard']that-a-way.[/URL] As I recall, this was explicitly the case in 4e. I don't recall if it was cleric-specific or part of the divine power source in general, but at least clerics went through a process of being invested with divine authority, giving them the ability to use divine powers. I find this to be more interesting than the old style of being explicitly dependent on divine goodwill, because it means you can have turncoat clerics without their lack of magic being a telltale sign. I also noted that some of the 2024 material talk about warlocks as being about "occult lore". Perhaps their Patron serves more as a teacher than a power source? That would be more interesting to me. [/QUOTE]
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