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2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
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<blockquote data-quote="Pedantic" data-source="post: 9381006" data-attributes="member: 6690965"><p>The whole sign and influence concept wasn't well executed, unfortunately. The check to avoid them swung from too hard to too trivial, and the impact of any particular vestige varied wildly from irrelevant to crippling, and they were weirdly binary. You made 1 check in the morning, and then either were influenced all day and showed some physical change, or you didn't. There was definitely room for iteration on the concept, making the drawbacks more integrated and interesting, and making the vestiges more generally useful, and less random packages of abilities.</p><p></p><p>This is the real meat of the problem. There's a flavor/mechanical mismatch, and it could be easily resolved by changing either the flavor or the mechanics. A set of proscribed/required behaviors, routine sacrifices or whatever would work to maintain the idea of bargained for powers, or you could make the warlock more about the forbidden/occult nature of their magical tradition, relying on different sources/kinds of magic than the wizard.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9381006, member: 6690965"] The whole sign and influence concept wasn't well executed, unfortunately. The check to avoid them swung from too hard to too trivial, and the impact of any particular vestige varied wildly from irrelevant to crippling, and they were weirdly binary. You made 1 check in the morning, and then either were influenced all day and showed some physical change, or you didn't. There was definitely room for iteration on the concept, making the drawbacks more integrated and interesting, and making the vestiges more generally useful, and less random packages of abilities. This is the real meat of the problem. There's a flavor/mechanical mismatch, and it could be easily resolved by changing either the flavor or the mechanics. A set of proscribed/required behaviors, routine sacrifices or whatever would work to maintain the idea of bargained for powers, or you could make the warlock more about the forbidden/occult nature of their magical tradition, relying on different sources/kinds of magic than the wizard. [/QUOTE]
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2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
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