Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 9381042" data-attributes="member: 5142"><p>Yeah, like a lot of other experimental classes in 3e, the Binder suffered from "neat idea, horrible/boring execution." However, I would prefer prefer a greater shift away from "vestiges" to more familiar otherworldly powers: e.g., fiends, celestials, fey, elementals, spirits, etc. I think that the Warlock would be a good class to showcase the various powers of the D&D multiverse.</p><p></p><p></p><p>As I mentioned above, part of my issue with the Warlock is that it is "<em>bargained</em> for powers" and not "<em>bargaining</em> for powers." It relegates a pretty big aspect of the Warlock's identity to an off-screen event. The GM may or may not involve the Patron at all. This is both good and bad in my opinion. It's good in that it's opt-in engagement, as the player and/or GM may not want to engage play with the Patron, but it's bad for the same reason. That said, I do agree that there is a weird sort of flavor/mechanical mismatch with the Warlock. </p><p></p><p></p><p>Sure, but I probably would not build a Warlock like the 3e Binder. </p><p></p><p></p><p>The Goetic is not a spell-slinger. They are ritual summoners. So there can be some time requirements in what they do. However, I would not say that it's more appropriate for a solo game. Invisible Sun is NOT a solo game. </p><p></p><p></p><p>Yes and no, or to borrow one of my favorite words from the Germans, "<em>jein.</em>" And I think that a Warlock in D&D could be built to accomodate this sort of thing with a little work, but I would put a lot of that summoning and bargaining in the out-of-combat Ritual spells. Expand these Rituals and make Warlocks (increasingly) better at these sort of summoning rituals or with summoning spells. The option to cast them in-combat would still exist with Pact Magic. </p><p></p><p>I think that Warlocks should be the best summoners and ritualists. They would still be relying on Cantrips/Weapons and Pact Magic. There could even be Invocations that let them interact with these otherworldly beings in different ways: e.g., ask X questions, advantage on Charisma rolls with certain beings, bind a being to an item, immunity to certain conditions, etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9381042, member: 5142"] Yeah, like a lot of other experimental classes in 3e, the Binder suffered from "neat idea, horrible/boring execution." However, I would prefer prefer a greater shift away from "vestiges" to more familiar otherworldly powers: e.g., fiends, celestials, fey, elementals, spirits, etc. I think that the Warlock would be a good class to showcase the various powers of the D&D multiverse. As I mentioned above, part of my issue with the Warlock is that it is "[I]bargained[/I] for powers" and not "[I]bargaining[/I] for powers." It relegates a pretty big aspect of the Warlock's identity to an off-screen event. The GM may or may not involve the Patron at all. This is both good and bad in my opinion. It's good in that it's opt-in engagement, as the player and/or GM may not want to engage play with the Patron, but it's bad for the same reason. That said, I do agree that there is a weird sort of flavor/mechanical mismatch with the Warlock. Sure, but I probably would not build a Warlock like the 3e Binder. The Goetic is not a spell-slinger. They are ritual summoners. So there can be some time requirements in what they do. However, I would not say that it's more appropriate for a solo game. Invisible Sun is NOT a solo game. Yes and no, or to borrow one of my favorite words from the Germans, "[I]jein.[/I]" And I think that a Warlock in D&D could be built to accomodate this sort of thing with a little work, but I would put a lot of that summoning and bargaining in the out-of-combat Ritual spells. Expand these Rituals and make Warlocks (increasingly) better at these sort of summoning rituals or with summoning spells. The option to cast them in-combat would still exist with Pact Magic. I think that Warlocks should be the best summoners and ritualists. They would still be relying on Cantrips/Weapons and Pact Magic. There could even be Invocations that let them interact with these otherworldly beings in different ways: e.g., ask X questions, advantage on Charisma rolls with certain beings, bind a being to an item, immunity to certain conditions, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
Top