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2024 Player's Handbook Reveal #1: "Everything You Need To Know!"
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<blockquote data-quote="Aldarc" data-source="post: 9381067" data-attributes="member: 5142"><p>I don't think that these are equivalent processes. What I proposed is less akin to a Wizard preparing spells in the morning and more akin to when the Wizard decides to cast a ritual spell out of combat. I understand that some GMs just handwave that, but I am also on record for saying that rituals should be more interesting and not just a wandwavium spell cast out-of-combat to avoid using spell slots. I think that 5e rituals are kinda boring in that regard.</p><p></p><p>That said, the Goetic is a bit more involved, but it's not that complicated. So for example, a first level Goetic gets these abilities and few others.</p><p></p><p>The description here for summoning is not that complicated. We are given some of the terms and conditions: distance, duration, summoning level, etc. These apply to all summons. Summoning the being also only takes one round, though creating the <em>optional</em> Protective Circle requires ten minutes and obviously negotiations can take longer. In the magic book, there are rules and guidelines for Persuasion, Trickery, Bribery (equivalent cost per level), Coercion, as well as consequences for failure (i.e., Attack, Unwanted Influence, Escape).</p><p></p><p>IMHO, it should be a mini social encounter, which should suit the Warlock if they have high Charisma and social skills. However, I think that with anything else, it really depends on how much time that the table wants to spend on these scenes.</p><p></p><p>Maybe out of combat the Warlock says, I create a protective circle and summon a Level 2 devil because I want some information about the devil or whatever fiend that was with the cultists we just fought." The GM asks if they plan on using Persuade, Intimidate, Deception, or Bribe. The Warlock says, "I will Bribe the devil with the fresh carcasses of the cultists we killed." The GM says that instead the devil wants a valuable magic item that they were using. A deal is struck. The Warlock asks the questions and gets answers that the devil is a servant of a different lord of hell than the one they serve. But maybe the Warlock decides for Persuasion (they have advantage because they speak Infernal!) or Intimdiate (possibly using that magic item), and they have to make a skill check or two in order to get similar results.</p><p></p><p>This make take around the same time as a Wizard or Cleric casting a divination spell and negotiating with the GM about its effectiveness or answers.</p><p></p><p>But again, this is out of combat. It's not necessarily what the Warlock is doing in combat. In combat, they may just be eldritch blasting.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9381067, member: 5142"] I don't think that these are equivalent processes. What I proposed is less akin to a Wizard preparing spells in the morning and more akin to when the Wizard decides to cast a ritual spell out of combat. I understand that some GMs just handwave that, but I am also on record for saying that rituals should be more interesting and not just a wandwavium spell cast out-of-combat to avoid using spell slots. I think that 5e rituals are kinda boring in that regard. That said, the Goetic is a bit more involved, but it's not that complicated. So for example, a first level Goetic gets these abilities and few others. The description here for summoning is not that complicated. We are given some of the terms and conditions: distance, duration, summoning level, etc. These apply to all summons. Summoning the being also only takes one round, though creating the [I]optional[/I] Protective Circle requires ten minutes and obviously negotiations can take longer. In the magic book, there are rules and guidelines for Persuasion, Trickery, Bribery (equivalent cost per level), Coercion, as well as consequences for failure (i.e., Attack, Unwanted Influence, Escape). IMHO, it should be a mini social encounter, which should suit the Warlock if they have high Charisma and social skills. However, I think that with anything else, it really depends on how much time that the table wants to spend on these scenes. Maybe out of combat the Warlock says, I create a protective circle and summon a Level 2 devil because I want some information about the devil or whatever fiend that was with the cultists we just fought." The GM asks if they plan on using Persuade, Intimidate, Deception, or Bribe. The Warlock says, "I will Bribe the devil with the fresh carcasses of the cultists we killed." The GM says that instead the devil wants a valuable magic item that they were using. A deal is struck. The Warlock asks the questions and gets answers that the devil is a servant of a different lord of hell than the one they serve. But maybe the Warlock decides for Persuasion (they have advantage because they speak Infernal!) or Intimdiate (possibly using that magic item), and they have to make a skill check or two in order to get similar results. This make take around the same time as a Wizard or Cleric casting a divination spell and negotiating with the GM about its effectiveness or answers. But again, this is out of combat. It's not necessarily what the Warlock is doing in combat. In combat, they may just be eldritch blasting. [/QUOTE]
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