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*Dungeons & Dragons
2024 Player's Handbook Reveal #2: "New Fighter"
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<blockquote data-quote="Chaosmancer" data-source="post: 9379436" data-attributes="member: 6801228"><p>I think this makes it worse. There are entire swaths of fighters this will be nothing but a boon for, but this is an ability meant for all fighters. And since the scope IS limited, that puts a selection pressure to have fewer fighters using the weapons that that will cause this issue. And that is not something we really WANT to see.</p><p></p><p></p><p></p><p>It isn't a large power gap, true, but it is a feel bad mechanic. And we've seen something like this before. When Rogues got Wisdom Save Proficiency at late levels, many people felt that they could not get that proficiency at low levels, because when they reached that level, the ability became "dead" since it did nothing if there was overlap. </p><p></p><p>And the issue is not in the idea of missing it, but it spotting that it will incentivize people down specific paths.</p><p></p><p></p><p></p><p>I will agree perfect is the enemy of good, and it is "Acceptable" to not have it changed. My solution I think was rather balanced, and not terrible difficult. IF you are wielding a weapon that has one of the provided masteries, you can just pick a different 3rd. They should all be roughly balanced, and then nothing should really cause any odd incentives.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9379436, member: 6801228"] I think this makes it worse. There are entire swaths of fighters this will be nothing but a boon for, but this is an ability meant for all fighters. And since the scope IS limited, that puts a selection pressure to have fewer fighters using the weapons that that will cause this issue. And that is not something we really WANT to see. It isn't a large power gap, true, but it is a feel bad mechanic. And we've seen something like this before. When Rogues got Wisdom Save Proficiency at late levels, many people felt that they could not get that proficiency at low levels, because when they reached that level, the ability became "dead" since it did nothing if there was overlap. And the issue is not in the idea of missing it, but it spotting that it will incentivize people down specific paths. I will agree perfect is the enemy of good, and it is "Acceptable" to not have it changed. My solution I think was rather balanced, and not terrible difficult. IF you are wielding a weapon that has one of the provided masteries, you can just pick a different 3rd. They should all be roughly balanced, and then nothing should really cause any odd incentives. [/QUOTE]
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2024 Player's Handbook Reveal #2: "New Fighter"
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