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*Dungeons & Dragons
2024 Player's Handbook Reveal #2: "New Fighter"
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<blockquote data-quote="EzekielRaiden" data-source="post: 9379583" data-attributes="member: 6790260"><p>Perhaps. I'm mostly just considering the simple math of it. Even at only 1 short rest per day, Battle Master has a <em>floor</em> of +8d8 damage, or (roughly) +36 damage per day. Both BM and Champion crit 5% of the time, so Champion is only getting 1 out of 19 extra crits per day (given the 20th is already a crit). Even if we presume a 2d6 or 1d12 weapon, that's an average of 7 (or 6.5) damage in 1 of 19 non-crit attacks. Even with the generous assumption of 6 combats with only one short rest in the middle, the BM <em>never</em> using maneuvers on a crit, and having five combat rounds <em>per combat,</em> that's 2x5x6+2 = 60 attacks. Three of those are already crits, and on average, old Champion would get three extra crits...for a total of 7x3 = 21 damage. That's literally about as unfavorable as it is possible to be to the BM, and yet the Champion is <em>still</em> not even getting 2/3 of the BM's benefits. Bump it up by even <em>one</em> short rest, and you're comparing 21 bonus damage from the Champion to 54 bonus damage from the BM, not even <em>half</em> as much.</p><p></p><p>If the expanded crit range started at 18-20 and became 16-20 at high level, it could keep up, it would just have times where it's ahead and times where it's behind. Alternatively, if you got that extra +1d6 per crit, the above would increase from 21 to 31.5, which is still weaker (especially given how much I've biased the above numbers to disfavor the BM), but it would be <em>something</em>. Using +1d8 and doubling it to +2d8 later would actually make it a reasonable pick--probably still weaker, but not enough to matter in the long run (that'd be 34.5 early on, which would fall behind the BM as its number/size of dice grows, but doubling both the bonus and the number of extra crits would make up for that late in the game.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9379583, member: 6790260"] Perhaps. I'm mostly just considering the simple math of it. Even at only 1 short rest per day, Battle Master has a [I]floor[/I] of +8d8 damage, or (roughly) +36 damage per day. Both BM and Champion crit 5% of the time, so Champion is only getting 1 out of 19 extra crits per day (given the 20th is already a crit). Even if we presume a 2d6 or 1d12 weapon, that's an average of 7 (or 6.5) damage in 1 of 19 non-crit attacks. Even with the generous assumption of 6 combats with only one short rest in the middle, the BM [I]never[/I] using maneuvers on a crit, and having five combat rounds [I]per combat,[/I] that's 2x5x6+2 = 60 attacks. Three of those are already crits, and on average, old Champion would get three extra crits...for a total of 7x3 = 21 damage. That's literally about as unfavorable as it is possible to be to the BM, and yet the Champion is [I]still[/I] not even getting 2/3 of the BM's benefits. Bump it up by even [I]one[/I] short rest, and you're comparing 21 bonus damage from the Champion to 54 bonus damage from the BM, not even [I]half[/I] as much. If the expanded crit range started at 18-20 and became 16-20 at high level, it could keep up, it would just have times where it's ahead and times where it's behind. Alternatively, if you got that extra +1d6 per crit, the above would increase from 21 to 31.5, which is still weaker (especially given how much I've biased the above numbers to disfavor the BM), but it would be [I]something[/I]. Using +1d8 and doubling it to +2d8 later would actually make it a reasonable pick--probably still weaker, but not enough to matter in the long run (that'd be 34.5 early on, which would fall behind the BM as its number/size of dice grows, but doubling both the bonus and the number of extra crits would make up for that late in the game.) [/QUOTE]
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2024 Player's Handbook Reveal #2: "New Fighter"
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