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2024 Player's Handbook Reveal #2: "New Fighter"
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<blockquote data-quote="UngeheuerLich" data-source="post: 9379861" data-attributes="member: 59057"><p>I have read your analyses and I reject some of your assumptions. </p><p></p><p></p><p>I did not state that. </p><p>I said that if you go first, the champion can make 4 attacks. 2 with extra attack and two with action surge + extra attack before the enemy acts. </p><p>Yes. I was not accounting that the battlemaster gets the action surge afterwards. My mistake. </p><p></p><p></p><p>Yeah. Did not say two rounds.</p><p></p><p>On the other hand, the first 4 attacks (as explained above) can have a very large impact.</p><p></p><p>There are often days without short rests...</p><p>Also a battle master that saves their rolls for crits (an extra 1d8 damage at that level) is probably wasting damage because they wait 20 attacks on average for each crit. So 9 rounds assuming action surge on level 5.</p><p></p><p></p><p>If the BM decides to spend all their dice.</p><p>If the BM is used to having one short rest after each combat, yes, the BM will spend those. That is not the base assumption of the game (2014). The assumption is 6 to 8 combats woth 2 short rests in between (as absurd as it is). Which means the BM usually spreads their 4 dice over 2 combats. </p><p></p><p>So. Do you need to have 2 combats per short rests all the time? No, but the threat of having them makes the BM way more cautious in wasting them.</p><p></p><p>Yes, you assumed 3 fights per short rest. But you did not account for the BM letting opportunities slide, because of caution. </p><p></p><p>You still don't account for the dice the battlemaster saved up too long. </p><p></p><p>I am not sure which points you discounted. But your math is very white roomy. </p><p></p><p>You say things I did not say. If you want to compare apples to oranges, have fun. </p><p></p><p>Yeah. Not what I said.</p><p></p><p>And the champion gets a second fighting style and heroic inspiration every freaking turn...</p><p></p><p>Also: assuming 8d8 more damage in a whole day (which they don't get) leaves you with an average of 36 more damage. </p><p>You assumed 64 attacks per day. That leaves us with with less than +0.5 damage per attack for the BM. Which is about as benefical as the savage attacker feat. Congratulation for your heavy optimization.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9379861, member: 59057"] I have read your analyses and I reject some of your assumptions. I did not state that. I said that if you go first, the champion can make 4 attacks. 2 with extra attack and two with action surge + extra attack before the enemy acts. Yes. I was not accounting that the battlemaster gets the action surge afterwards. My mistake. Yeah. Did not say two rounds. On the other hand, the first 4 attacks (as explained above) can have a very large impact. There are often days without short rests... Also a battle master that saves their rolls for crits (an extra 1d8 damage at that level) is probably wasting damage because they wait 20 attacks on average for each crit. So 9 rounds assuming action surge on level 5. If the BM decides to spend all their dice. If the BM is used to having one short rest after each combat, yes, the BM will spend those. That is not the base assumption of the game (2014). The assumption is 6 to 8 combats woth 2 short rests in between (as absurd as it is). Which means the BM usually spreads their 4 dice over 2 combats. So. Do you need to have 2 combats per short rests all the time? No, but the threat of having them makes the BM way more cautious in wasting them. Yes, you assumed 3 fights per short rest. But you did not account for the BM letting opportunities slide, because of caution. You still don't account for the dice the battlemaster saved up too long. I am not sure which points you discounted. But your math is very white roomy. You say things I did not say. If you want to compare apples to oranges, have fun. Yeah. Not what I said. And the champion gets a second fighting style and heroic inspiration every freaking turn... Also: assuming 8d8 more damage in a whole day (which they don't get) leaves you with an average of 36 more damage. You assumed 64 attacks per day. That leaves us with with less than +0.5 damage per attack for the BM. Which is about as benefical as the savage attacker feat. Congratulation for your heavy optimization. [/QUOTE]
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2024 Player's Handbook Reveal #2: "New Fighter"
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