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2024 Player's Handbook Reveal #2: "New Fighter"
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<blockquote data-quote="EzekielRaiden" data-source="post: 9380752" data-attributes="member: 6790260"><p>This is incredibly simple math.</p><p></p><p>BM has a floor of 4d8 bonus damage per rest. That's the target number for Champ's extra crit damage to match.</p><p></p><p>It is <em>very simple</em> to calculate how many attempted attacks, on average, the Champ needs in order for their crit bonus to result in roughly the same damage. I don't expect exact equality, but it better be <em>reasonably</em> close. "Less than 2/3 when every possible assumption that favors the Champ has been made" is <em>not</em> that.</p><p></p><p>Let's assume there's a d8 light weapon. Such a thing doesn't exist, but assume it did. That would mean that, per rest, the Champion's expanded crit range needs to earn them 4 extra crits. Out of 20 attacks, on average 1 will be a crit for both sides, and 1 will be a crit for the Champ. Hence, the Champ would need to make 80 attack rolls per rest in order to match on average, if they were using only one weapon. TWF means they make more attacks than the BM, so it becomes very slightly more complicated. If the BM has made 40 attacks, the Champ has made 60, which would mean the BM has gotten on average 2 crits while the Champ has gotten 6. That's 20 rounds of combat <em>per short rest.</em> It's just not feasible. Advantage surely would help, but at low levels it's not that available.</p><p></p><p>What group have you played in such that you get 20 rounds of always being able to attack between <em>every</em> rest?</p><p></p><p>(Also note, this is a BM for some reason using a single d8 weapon but NOT using Dueling style, even though they have much better options. I am, again, making many assumptions that weaken the BM and strengthen the Champ.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9380752, member: 6790260"] This is incredibly simple math. BM has a floor of 4d8 bonus damage per rest. That's the target number for Champ's extra crit damage to match. It is [I]very simple[/I] to calculate how many attempted attacks, on average, the Champ needs in order for their crit bonus to result in roughly the same damage. I don't expect exact equality, but it better be [I]reasonably[/I] close. "Less than 2/3 when every possible assumption that favors the Champ has been made" is [I]not[/I] that. Let's assume there's a d8 light weapon. Such a thing doesn't exist, but assume it did. That would mean that, per rest, the Champion's expanded crit range needs to earn them 4 extra crits. Out of 20 attacks, on average 1 will be a crit for both sides, and 1 will be a crit for the Champ. Hence, the Champ would need to make 80 attack rolls per rest in order to match on average, if they were using only one weapon. TWF means they make more attacks than the BM, so it becomes very slightly more complicated. If the BM has made 40 attacks, the Champ has made 60, which would mean the BM has gotten on average 2 crits while the Champ has gotten 6. That's 20 rounds of combat [I]per short rest.[/I] It's just not feasible. Advantage surely would help, but at low levels it's not that available. What group have you played in such that you get 20 rounds of always being able to attack between [I]every[/I] rest? (Also note, this is a BM for some reason using a single d8 weapon but NOT using Dueling style, even though they have much better options. I am, again, making many assumptions that weaken the BM and strengthen the Champ.) [/QUOTE]
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2024 Player's Handbook Reveal #2: "New Fighter"
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