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2024 Player's Handbook Reveal #2: "New Fighter"
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<blockquote data-quote="Scott Christian" data-source="post: 9380827" data-attributes="member: 6901101"><p>This, "Let's assume..." is why I say it's silly. If the champion is in a bubble striking an inanimate object like a chest and no one is doing anything else, you're correct, it is simple to calculate. If you have three other players, it's not that simple anymore because much of the champion's damage might be determined by the actions of those other PCs. If you have a DM that changes terrain, suddenly it's not simple since the fighter might not even get to strike the creature until round three or four. If you have a DM that uses different monsters, then it is not simple. Some have damage resistance. Some can't be damaged at all except by magical attacks. Some have low AC but great saving throws against spells. Others have really high AC but suck at specific saving throws. </p><p>I mean the simple act of advantage/disadvantage varies greatly from table to table. Playing the flanking rules - great. Your dual weapon wielding champion is going to have a considerable better chance at crits than a table that doesn't run that rule. There is no way to calculate for that. Have a bard in the party - yea! Inspiration to the champion since outside the game they are dating. Their "to hit" just went up every single fight. </p><p>Now combine all these things together: the other players and their actions, the terrain, the creatures, and let's not forget lair effects. You, nor anyone else, can calculate that. There are just too many variables across different tables.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9380827, member: 6901101"] This, "Let's assume..." is why I say it's silly. If the champion is in a bubble striking an inanimate object like a chest and no one is doing anything else, you're correct, it is simple to calculate. If you have three other players, it's not that simple anymore because much of the champion's damage might be determined by the actions of those other PCs. If you have a DM that changes terrain, suddenly it's not simple since the fighter might not even get to strike the creature until round three or four. If you have a DM that uses different monsters, then it is not simple. Some have damage resistance. Some can't be damaged at all except by magical attacks. Some have low AC but great saving throws against spells. Others have really high AC but suck at specific saving throws. I mean the simple act of advantage/disadvantage varies greatly from table to table. Playing the flanking rules - great. Your dual weapon wielding champion is going to have a considerable better chance at crits than a table that doesn't run that rule. There is no way to calculate for that. Have a bard in the party - yea! Inspiration to the champion since outside the game they are dating. Their "to hit" just went up every single fight. Now combine all these things together: the other players and their actions, the terrain, the creatures, and let's not forget lair effects. You, nor anyone else, can calculate that. There are just too many variables across different tables. [/QUOTE]
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2024 Player's Handbook Reveal #2: "New Fighter"
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