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*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Ruin Explorer" data-source="post: 9380256" data-attributes="member: 18"><p>The key issue here was that this specific nerf, was clearly the wrong nerf.</p><p></p><p>For example, they could and probably should have made the functionality similar to Sneak Attack - i.e. you can only use once per turn. That prevents any particularly wild novas, which were the only real balance problem, but it doesn't basically bar the Paladin from interacting with Bonus Action abilities and spells, whereas this does.</p><p></p><p>The other big problem here is that it makes turns for Paladins very sequential and thus causes analysis paralysis. Where other characters can often just go ahead and use their BA on whatever makes sense, the Paladin has to decide what they're doing, and then do it in the right order - which is any attacks have to come before the BA usage of that turn.</p><p></p><p>That's just straight-up bad design. You're slowing the game down, you're making a character class significantly more complex to play, and you're making players able to "GOTCHA!" themselves out of a Smite! It's really sad - with less technical players, DMs will basically have to intervene every time a Paladin player wants to use a BA ability to remind them that this will stop them Smiting that round.</p><p></p><p></p><p>Actually, there is, we've discussed this before - it's pretty reliable that anything popular here AND on the Reddit hits the 70% mark, and anything wildly divisive and heavily discussed on both doesn't - you could see that very easily with the Druid forms. Like I said, I simply would not believe that claim without the actual evidence, and if they do make that claim, I will trust the designers less. But AFAIK they haven't claimed 70% approval for any of these changes.</p><p></p><p>Also if people approved of something they didn't understand, rather than picking the "don't know" option, as you seem to be suggesting, that shows a big problem with the polling.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9380256, member: 18"] The key issue here was that this specific nerf, was clearly the wrong nerf. For example, they could and probably should have made the functionality similar to Sneak Attack - i.e. you can only use once per turn. That prevents any particularly wild novas, which were the only real balance problem, but it doesn't basically bar the Paladin from interacting with Bonus Action abilities and spells, whereas this does. The other big problem here is that it makes turns for Paladins very sequential and thus causes analysis paralysis. Where other characters can often just go ahead and use their BA on whatever makes sense, the Paladin has to decide what they're doing, and then do it in the right order - which is any attacks have to come before the BA usage of that turn. That's just straight-up bad design. You're slowing the game down, you're making a character class significantly more complex to play, and you're making players able to "GOTCHA!" themselves out of a Smite! It's really sad - with less technical players, DMs will basically have to intervene every time a Paladin player wants to use a BA ability to remind them that this will stop them Smiting that round. Actually, there is, we've discussed this before - it's pretty reliable that anything popular here AND on the Reddit hits the 70% mark, and anything wildly divisive and heavily discussed on both doesn't - you could see that very easily with the Druid forms. Like I said, I simply would not believe that claim without the actual evidence, and if they do make that claim, I will trust the designers less. But AFAIK they haven't claimed 70% approval for any of these changes. Also if people approved of something they didn't understand, rather than picking the "don't know" option, as you seem to be suggesting, that shows a big problem with the polling. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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