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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Kurotowa" data-source="post: 9380353" data-attributes="member: 27957"><p>Most Smites have no duration because the order of operation has changed. Instead of being applied ahead of the attack and triggering on the next hit, they get a special timing where they're cast in response to landing a hit (but still costing a Bonus Action). So now most of the Smite spells work like Divine Smite always did, not the other way around.</p><p></p><p>This, notably, frees up the Paladin's Concentration slot. Even most of the Smite spells with an ongoing duration due to lingering effects, like Blinding Smite and Searing Smite, don't require Concentration. The only one in UA6 that did was Banishing Smite. And that's because it's Banishment on a stick. Edit: And Shining Smite, but again that one is Faerie Fire on a stick.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9380353, member: 27957"] Most Smites have no duration because the order of operation has changed. Instead of being applied ahead of the attack and triggering on the next hit, they get a special timing where they're cast in response to landing a hit (but still costing a Bonus Action). So now most of the Smite spells work like Divine Smite always did, not the other way around. This, notably, frees up the Paladin's Concentration slot. Even most of the Smite spells with an ongoing duration due to lingering effects, like Blinding Smite and Searing Smite, don't require Concentration. The only one in UA6 that did was Banishing Smite. And that's because it's Banishment on a stick. Edit: And Shining Smite, but again that one is Faerie Fire on a stick. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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